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Light Mortar
A two-handed, crew-served high-explosive launcher that must be emplaced and continually reloaded between shots. Once set, it lofts munitions in a steep, indirect arc, allowing operators to strike targets well beyond their line of sight and apply sustained explosive pressure to enemy positions. The Light pattern prioritises portability and faster deployment, trading some range and blast yield for easier handling and quicker setup in the field. An Orc Corp surface-warfare staple — less glamorous than launchers or cannons, but brutally effective at suppressing, dislodging, and wearing down enemies from a distance.
| Light Mortar | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 2,000c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 4 | 2D4 + 5 | 15 - 60 | 1 | 4 |
| Traits | ||||
| [Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Indirect], [Set Up: 50] and [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Mortar | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 16,000c | Upkeep | 400c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 8 | 4D4 + 10 | 18 - 72 | 1 | 4 |
| Traits | ||||
| [Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Indirect], [Set Up: 65] and [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Mortar | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 54,000c | Upkeep | 600c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 6D4 + 15 | 21 - 84 | 1 | 4 |
| Traits | ||||
| [Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Indirect], [Set Up: 80] and [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Mortar | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 128,000c | Upkeep | 800c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 16 | 8D4 + 20 | 24 - 96 | 1 | 4 |
| Traits | ||||
| [Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Indirect], [Set Up: 95] and [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Mortar | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 250,000c | Upkeep | 1,000c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 20 | 10D4 + 25 | 27 - 108 | 1 | 4 |
| Traits | ||||
| [Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Indirect], [Set Up: 110] and [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
