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Light Mortar

A two-handed, crew-served high-explosive launcher that must be emplaced and continually reloaded between shots. Once set, it lofts munitions in a steep, indirect arc, allowing operators to strike targets well beyond their line of sight and apply sustained explosive pressure to enemy positions. The Light pattern prioritises portability and faster deployment, trading some range and blast yield for easier handling and quicker setup in the field. An Orc Corp surface-warfare staple — less glamorous than launchers or cannons, but brutally effective at suppressing, dislodging, and wearing down enemies from a distance.


“Baseplate’s steady, sights are set, and the rounds are walking right over their walls — honestly, this Light Mortar’s so easy to haul we’ve got room for extra Duffels of s’mores. Crack another one open, toss it on the burner, and watch the shells rain in. Feels wrong that something this comfy can ruin someone’s whole day from way over there. Best picnic spot we’ve had all campaign.”

Light Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 2,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 2D4 + 5 15 - 60 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Light], [Indirect], [Set Up: 50] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 16,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 4D4 + 10 18 - 72 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Light], [Indirect], [Set Up: 65] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 54,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 6D4 + 15 21 - 84 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Light], [Indirect], [Set Up: 80] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 128,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 8D4 + 20 24 - 96 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Light], [Indirect], [Set Up: 95] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 250,000c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 10D4 + 25 27 - 108 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Loud], [Light], [Indirect], [Set Up: 110] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Range reduced to 15 - 60 from 24 - 96
  • Light Ability added
  • Set Up: 50 added
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