Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:equipment:weapons:light_repeating_pistol [2026/02/18 16:00] ms_ashitems:equipment:weapons:light_repeating_pistol [2026/06/19 13:21] (current) – removed ms_ash
Line 1: Line 1:
-====== Light Repeating Pistol ======  +
-//The Light Repeating Pistol is a compact, one-handed automatic firearm chambered for ballistic munitions and optimized for short to mid-range engagements. Its reduced mass and balanced recoil profile make it accessible to inexperienced operators while still permitting controlled automatic fire. Though limited in effective distance and per-round stopping force, its high cyclic output enables rapid suppression of advancing threats. Widely regarded as affordable to acquire yet costly to sustain due to accelerated ammunition consumption, it remains a favoured assault weapon and may be dual-wielded by sufficiently strong or enhanced users, albeit with diminished accuracy but additional style.//\\ +
----- +
-//“Bought two. Payroll said I only qualified for one, but if you sign the extended liability waiver they let you finance the second at 38% interest. Worth it though — nothing clears a stairwell like 1,200 rounds per minute of financial irresponsibility. Sure, I go through ammunition faster than nutrient paste, but that just means I’m stimulating the defence economy. Five stars.”//\\ +
-<WRAP center 700px> +
-<tab-group> +
-<tab title="Class 1"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Light Repeating Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 3  |  D6 + 2  |  3 - 12  |  2  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 2"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Light Repeating Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 6  |  2D6 + 4  |  6 - 24  |  2  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 3"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Light Repeating Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 9  |  3D6 + 6  |  9 - 36  |  2  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 4"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Light Repeating Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 12  |  4D6 + 8  |  12 - 48  |  2  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 5"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Light Repeating Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 62,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   500c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 15  |  5D6 + 10  |  15 - 60  |  2  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Light].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-</tab-group> +
-</WRAP>+