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Light Rifle
A two-handed ballistic weapon that fires solid projectiles through a rifled barrel using a semi-automatic mechanism, allowing repeated shots with repeated manual input. Produced by Orc Corp, it is widely adopted due to its low purchase cost, adaptability, and consistent performance across varied operators. Ballistic systems provide strong stopping power and are easily modified, though their effectiveness is reduced against reinforced armour and they require a steady supply of ammunition, increasing long-term upkeep. The light model reduces overall mass and output to improve handling and ease of use, while maintaining an above-average effective range for a two-handed weapon, contributing to its widespread use across Federation space.
“People get excited about rate of fire. More moving parts, more noise, more ways for it to fail when the environment decides it doesn’t like you. You give me a rifle, a clear line of sight, and something worth removing. I’ll take the shot, then take another. Distance does the rest. Doesn’t matter if it’s acid rain, falling ice, or a sky full of dust - you’re still visible from where I’m standing.”
| Light Rifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 900c | Upkeep | 90c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 4 | D10 + 4 | 9 - 36 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Rifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 7,200c | Upkeep | 180c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 8 | 2D10 + 8 | 12 - 48 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Rifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 24,300c | Upkeep | 270c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 3D10 + 12 | 15 - 60 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Rifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 57,600c | Upkeep | 360c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 16 | 4D10 + 16 | 18 - 72 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Rifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 112,500c | Upkeep | 450c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 20 | 5D10 + 20 | 21 - 84 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
