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Light Rifle

A two-handed ballistic weapon that fires solid projectiles through a rifled barrel using a semi-automatic mechanism, allowing repeated shots with repeated manual input. Produced by Orc Corp, it is widely adopted due to its low purchase cost, adaptability, and consistent performance across varied operators. Ballistic systems provide strong stopping power and are easily modified, though their effectiveness is reduced against reinforced armour and they require a steady supply of ammunition, increasing long-term upkeep. The light model reduces overall mass and output to improve handling and ease of use, while maintaining an above-average effective range for a two-handed weapon, contributing to its widespread use across Federation space.


“People get excited about rate of fire. More moving parts, more noise, more ways for it to fail when the environment decides it doesn’t like you. You give me a rifle, a clear line of sight, and something worth removing. I’ll take the shot, then take another. Distance does the rest. Doesn’t matter if it’s acid rain, falling ice, or a sky full of dust - you’re still visible from where I’m standing.”

Light Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 900c Upkeep 90c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 D10 + 4 9 - 36 4 4
Traits
[Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 7,200c Upkeep 180c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D10 + 8 12 - 48 4 4
Traits
[Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 24,300c Upkeep 270c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 3D10 + 12 15 - 60 4 4
Traits
[Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 57,600c Upkeep 360c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D10 + 16 18 - 72 4 4
Traits
[Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 112,500c Upkeep 450c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D10 + 20 21 - 84 4 4
Traits
[Dangerous], [Fortuitous], [Light], [Signature Range] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Lore added
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Damage increased to D10 + 4 from D10 + 2
  • Range reduced to 9 - 36 from 12 - 48
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