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Light Sniper Rifle

A two-handed ballistic weapon that fires high-calibre projectiles through a long, rifled barrel, typically chambered manually between shots to support deliberate, long-range engagement. Manufactured by Orc Corp, it delivers strong stopping power and supports a wide range of modifications, though its effectiveness is reduced against reinforced armour and it requires a steady supply of ammunition. The light model reduces overall mass and output, easing handling and shortening setup requirements while retaining extended reach. It maintains extremely long effective range for a weapon of its class and is commonly used by Spacers who prioritize distance and precision.


“The only thing that pierces the blackness of my existence is the crack of this rifle splitting the air. One round leaves the chamber, and for a moment, everything else goes quiet. No thoughts. No noise. Just distance, death, and my Emocore playlist to express the breadth of my soul. I don’t enjoy much. But I enjoy that. Five stars.”

Light Sniper Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 2,000c Upkeep 150
Requirement Damage Range Ammo Hardpoints
Brawn: 5 D12 + 4 18 - 72 1 4
Traits
[Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 50] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a {Weapon Jam], as [Appropriate].

Light Sniper Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 16,000c Upkeep 300
Requirement Damage Range Ammo Hardpoints
Brawn: 10 2D12 + 8 21 - 84 1 4
Traits
[Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 65] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a {Weapon Jam], as [Appropriate].

Light Sniper Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 54,000c Upkeep 450
Requirement Damage Range Ammo Hardpoints
Brawn: 15 3D12 + 12 24 - 96 1 4
Traits
[Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 80] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a {Weapon Jam], as [Appropriate].

Light Sniper Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 128,000c Upkeep 600
Requirement Damage Range Ammo Hardpoints
Brawn: 20 4D12 + 16 27 - 108 1 4
Traits
[Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 95] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a {Weapon Jam], as [Appropriate].

Light Sniper Rifle
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Precision]
Value 250,000c Upkeep 750
Requirement Damage Range Ammo Hardpoints
Brawn: 25 5D12 + 20 30 - 120 1 4
Traits
[Brutal], [Dangerous], [Fine], [Fortuitous], [Light], [Loud], [Set Up: 110] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a {Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Significant Rework
  • Lore added
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Set Up: 50 Ability added
  • Set Up Ability increases with Class
  • Light Ability Added
  • Upkeep increased to 150c from 100c
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