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Light Stinger

The Light Repeating Pistol is a compact, one-handed automatic firearm chambered for ballistic munitions and optimized for short to mid-range engagements. Its reduced mass and balanced recoil profile make it accessible to inexperienced operators while still permitting controlled automatic fire. Though limited in effective distance and per-round stopping force, its high cyclic output enables rapid suppression of advancing threats. Widely regarded as affordable to acquire yet costly to sustain due to accelerated ammunition consumption, it remains a favoured assault weapon and may be dual-wielded by sufficiently strong or enhanced users, albeit with diminished accuracy but additional style.


“Bought two. Payroll said I only qualified for one, but if you sign the extended liability waiver they let you finance the second at 38% interest. Worth it though — nothing clears a stairwell like 1,200 rounds per minute of financial irresponsibility. Sure, I go through ammunition faster than nutrient paste, but that just means I’m stimulating the defence economy. Five stars.”

Light Stinger
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 500c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D6 + 2 3 - 12 2 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Stinger
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 2,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 + 4 6 - 24 2 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Stinger
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 4,500c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D6 + 6 9 - 36 2 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Stinger
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 8,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 + 8 12 - 48 2 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Stinger
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 12,500c Upkeep 500c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D6 + 10 15 - 60 2 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Upkeep reduced to 100c from 200c
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