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items:equipment:weapons:light_striker_launcher [2026/02/04 12:38] – created ms_ashitems:equipment:weapons:light_striker_launcher [2026/06/12 11:02] (current) – external edit 127.0.0.1
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 ====== Light Striker Launcher ======  ====== Light Striker Launcher ====== 
 +//A colossal, open-tube rocket projector designed primarily for fixed emplacements or vehicle mounts, though it can be carried in hand at extreme effort. It launches unguided, high-explosive rockets along a brute-force ballistic path, relying on raw propulsion and destructive yield rather than any form of tracking or correction. The Light pattern trims some mass and recoil compared to heavier models, but remains unwieldy for most infantry, typically requiring augmented frames or specialised operators to shoulder-fire it. Due to its lighter frame, spacers have been known to joking recommend using it with a pistol grip, though few are rarely able to do so. Regardless, this is a blunt, uncompromising piece of ordnance built to hurl massive rockets and level anything unfortunate enough to be in their path.//\\
 +----
 +//“Hey folks, Terry the Tanker here — and if you like things that hit hard, you’re gonna love the Striker Launcher. I’ve carried a lot of iron in my time, but nothing clears a field like an unguided rocket the size of your arm, fired straight and true from one of these beauties. Sure, she’s heavy, she kicks, and she’ll rattle your teeth loose, but that’s how you know she means business — point it at the problem, pull the trigger, and watch the problem become solved, rapidly. If you’re built like me, you’ll never go back.”//
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |  [[:Stats#Brawn]]: 8  |  3D6 + 10  |  18 - 72  |  3  |  4  | |  [[:Stats#Brawn]]: 8  |  3D6 + 10  |  18 - 72  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Set-Up: 80], [Loud] and [Two-Handed]   |||||+|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Homing], [Set-Up: 80], [Loud] [Two-Handed]   |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  40,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  20,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,000c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 16  |  6D6 + 20  |  21 - 84  |  3  |  4  | |  [[:Stats#Brawn]]: 16  |  6D6 + 20  |  21 - 84  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Set-Up: 80], [Loud] and [Two-Handed]   |||||+|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Homing], [Set-Up: 95], [Loud] [Two-Handed]   |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  135,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   3,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  45,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   3,000c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 24  |  9D6 + 30  |  24 - 96  |  3  |  4  | |  [[:Stats#Brawn]]: 24  |  9D6 + 30  |  24 - 96  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Set-Up: 80], [Loud] and [Two-Handed]   |||||+|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Homing], [Set-Up: 110], [Loud] [Two-Handed]   |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  320,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   4,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  80,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   4,000c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 32  |  12D6 + 40  |  27 - 108  |  3  |  4  | |  [[:Stats#Brawn]]: 32  |  12D6 + 40  |  27 - 108  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Set-Up: 80], [Loud] and [Two-Handed]   |||||+|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Homing], [Set-Up: 125], [Loud] [Two-Handed]   |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  625,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   5,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  125,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   5,000c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 40  |  15D6 + 50  |  30 - 120  |  3  |  4  | |  [[:Stats#Brawn]]: 40  |  15D6 + 50  |  30 - 120  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Set-Up: 80], [Loud] and [Two-Handed]   |||||+|  [Blast], [Bulky], [Brutal], [Dangerous], [Fortuitous], [Homing], [Set-Up: 140], [Loud] [Two-Handed]   |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Weapon Created
 +Version 0.5b - May 2026
 +  * Error fixed: Homing Ability added
 </WRAP> </WRAP>