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Light Submachine Gun

The Light Submachine Gun is a compact, fully automatic, one handed, ballistic firearm positioned between a sidearm and an autorifle in both scale and function. Engineered with reduced mass and moderated output, it offers improved handling and mobility while retaining the concussive stopping power characteristic of projectile munitions. Optimized for short to mid-range engagements, it excels in confined environments where sustained automatic fire can dominate advancing threats. Though inexpensive to acquire and readily modified, its high cyclic rate results in substantial ammunition consumption, increasing long-term operational expense.


Light Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 750c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 D8 + 2 3 - 12 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 6,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D8 + 4 6 - 24 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 20,250c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 3D8 + 6 9 - 36 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 48,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D8 + 8 12 - 48 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Submachine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 93,750c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D8 + 10 15 - 60 3 3
Traits
[Dangerous], [Fortuitous], [Full-Auto] and [Light].
Effects
You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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