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items:equipment:weapons:light_welding_torch [2026/05/11 13:50] ms_ashitems:equipment:weapons:light_welding_torch [2026/06/12 11:02] (current) – external edit 127.0.0.1
Line 8: Line 8:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  45c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  50c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 2  |  2D6  |  1  |  3  |  4  | |  [[:Stats#Brawn]]: 2  |  2D6  |  1  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Signature Range], [Trusty] and [Unwieldy].  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 22: Line 22:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  180c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  200c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 4  |  4D6    1 - 2  |  3  |  4  | |  [[:Stats#Brawn]]: 4  |  4D6    1 - 2  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Signature Range], [Trusty] and [Unwieldy].  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 36: Line 36:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  405c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  450c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  6D6  |  1 - 3  |  3  |  4  | |  [[:Stats#Brawn]]: 6  |  6D6  |  1 - 3  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Signature Range], [Trusty] and [Unwieldy].  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 50: Line 50:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  720c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 8  |  8D6  |  1 - 6  |  3  |  4  | |  [[:Stats#Brawn]]: 8  |  8D6  |  1 - 6  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Signature Range], [Trusty] and [Unwieldy].  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 64: Line 64:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,125c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  10D6  |  3 - 12  |  3  |  4  | |  [[:Stats#Brawn]]: 10  |  10D6  |  3 - 12  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Signature Range], [Trusty] and [Unwieldy].  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>