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items:equipment:weapons:long_bow [2025/10/05 11:41] – removing semicolons from headings mentleitems:equipment:weapons:long_bow [2026/06/17 14:57] (current) ms_ash
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-====== Long Bow ======+====== Long Bow ======  
 +//A two-handed projectile weapon that launches arrows by storing and releasing tension through a flexible, elongated frame, often reinforced and enhanced through arcane enchantment. Produced by Elysian Greens, these bows are grown or crafted from specialized biological materials, resulting in durable and responsive structures suited to modern use. The platform is simple in function and difficult to modify, offering low base maintenance and purchase cost, though reliance on specialized arrows can increase long-term expense. The long bow rewards operator precision and physical control, translating user skill directly into performance, while maintaining above-average effective range for a weapon of its class.// 
 +---- 
 +//"Grow, old root, beneath the light,\\ 
 +Drink the deep and hold it tight.\\ 
 +Bend, but never break nor tire,\\ 
 +Feed on soil and sun and fire.\\ 
 +\\ 
 +Hear our hands, unarmed, unshod,\\ 
 +We ask no steel, we ask no rod.\\ 
 +Grant a limb both strong and true,\\ 
 +That we may shape, but not undo.\\ 
 +\\ 
 +When it falls, we take with care,\\ 
 +Leave our thanks within the air.\\ 
 +What is given, we will tend,\\ 
 +Bow and bearer, branch and friend."//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Long Bow^^^^^ ^Long Bow^^^^^
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Elysian Greens] - //100% Magically Grown. Vat to Table.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   500    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 5  |  1D8 [[:Stats#Agility]]   12 - 48  |       |   |+|  [[:Stats#Brawn]]: 5  |  D8 Agi   12 - 48  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a Double Action.\\ \\ In addition, any other Action you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an Attack with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional Damage equal to your [[:Stats#Agility]]. \\ **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits of the above arrows.|||||+|Performing the [Combat] [Action] with this [Weaponrequires a [Double Action]Any other [Actionyou would perform that involves performing a [Combat Actionor an [Attackwith this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attackwith this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damageequal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damagecan't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage][Successful] [Attacksapply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeepfor this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Long Bow^^^^^ ^Long Bow^^^^^
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Elysian Greens] - //100% Magically Grown. Vat to Table.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|1,000c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 10  |  2D8 + [[:Stats#Agility]]x2   15 - 60  |       |   |+|  [[:Stats#Brawn]]: 10  |  2D8 + Agi   15 - 60  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a Double Action.\\ \\ In addition, any other Action you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an Attack with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional Damage equal to your [[:Stats#Agility]]. \\ **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits of the above arrows.|||||+|Performing the [Combat] [Action] with this [Weaponrequires a [Double Action]Any other [Actionyou would perform that involves performing a [Combat Actionor an [Attackwith this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attackwith this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damageequal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damagecan't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage][Successful] [Attacksapply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeepfor this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Long Bow^^^^^ ^Long Bow^^^^^
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Elysian Greens] - //100% Magically Grown. Vat to Table.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|1,500c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,500    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 15  |  3D8 + [[:Stats#Agility]]x3   18 - 72  |       |   |+|  [[:Stats#Brawn]]: 15  |  3D8 + Agi   18 - 72  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a Double Action.\\ \\ In addition, any other Action you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an Attack with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional Damage equal to your [[:Stats#Agility]]. \\ **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits of the above arrows.|||||+|Performing the [Combat] [Action] with this [Weaponrequires a [Double Action]Any other [Actionyou would perform that involves performing a [Combat Actionor an [Attackwith this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attackwith this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damageequal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damagecan't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage][Successful] [Attacksapply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeepfor this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Long Bow^^^^^ ^Long Bow^^^^^
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Elysian Greens] - //100% Magically Grown. Vat to Table.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|2,000c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,000    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 20  |  4D8 + [[:Stats#Agility]]x4   21 - 84  |       |   |+|  [[:Stats#Brawn]]: 20  |  4D8 + Agi   21 - 84  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a Double Action.\\ \\ In addition, any other Action you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an Attack with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional Damage equal to your [[:Stats#Agility]]. \\ **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits of the above arrows.|||||+|Performing the [Combat] [Action] with this [Weaponrequires a [Double Action]Any other [Actionyou would perform that involves performing a [Combat Actionor an [Attackwith this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attackwith this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damageequal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damagecan't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage][Successful] [Attacksapply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeepfor this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Long Bow^^^^^ ^Long Bow^^^^^
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| + [Elysian Greens] - //100% Magically Grown. Vat to Table.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|2,500c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,500    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 25  |  5D8 + [[:Stats#Agility]]x5   24 - 96  |       |   |+|  [[:Stats#Brawn]]: 25  |  5D8 + Agi   24 - 96  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two Handed]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Fine]]</wrap>  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed] |||||
 ^Effects||||| ^Effects|||||
-|Performing the <wrap preview>[[:Base_Actions:Combat]]</wrap> Action with this Weapon requires a Double Action.\\ \\ In addition, any other Action you would take that involves performing a <wrap preview>[[:Base_Actions:Combat]]</wrap> Action or an Attack with this Item, will cost an additional Action or Quick Action Point, as Appropriate. \\ \\ Furthermore, anytime you perform an Attack with this Weapon, you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional Damage equal to your [[:Stats#Agility]]. \\ **Silvered Arrow**: This Weapon's Damage can't be reduce by [[:Game_Mechanics:Definitions:Damage#Supernatural Damage|Supernatural Armour]]. \\ **Poisoned Arrow**: In addition to dealing Damage, successful Attacks apply D4 <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> Stacks. \\  **E.M.P. Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Stack. \\ **Magebane Arrow**: In addition to dealing Damage, successful Attacks apply 1 <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> Stack. \\ \\ If you do not pay your Upkeep for this Weapon, it can still be used, however you can't gain the benefits of the above arrows.|||||+|Performing the [Combat] [Action] with this [Weaponrequires a [Double Action]Any other [Actionyou would perform that involves performing a [Combat Actionor an [Attackwith this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attackwith this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damageequal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damagecan't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage][Successful] [Attacksapply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage][Successful] [Attacksapply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeepfor this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Apr 2026
 +  * Lore added
 +  * Increased HP to 2 from 1
 +  * Fortuitous - Injury
 </WRAP> </WRAP>