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items:equipment:weapons:long_bow [2026/04/06 10:15] ms_ashitems:equipment:weapons:long_bow [2026/06/17 14:57] (current) ms_ash
Line 28: Line 28:
 |  [[:Stats#Brawn]]: 5  |  D8 + Agi  |  12 - 48  |  -  |  2  | |  [[:Stats#Brawn]]: 5  |  D8 + Agi  |  12 - 48  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 38: Line 38:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  4,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  2D8 + Agi  |  15 - 60  |  -  |  2  | |  [[:Stats#Brawn]]: 10  |  2D8 + Agi  |  15 - 60  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 52: Line 52:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,500    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  4,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,500    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  3D8 + Agi  |  18 - 72  |  -  |  2  | |  [[:Stats#Brawn]]: 15  |  3D8 + Agi  |  18 - 72  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 66: Line 66:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,000    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,000    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  4D8 + Agi  |  21 - 84  |  -  |  2  | |  [[:Stats#Brawn]]: 20  |  4D8 + Agi  |  21 - 84  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 80: Line 80:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  62,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,500    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   2,500    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 25  |  5D8 + Agi  |  24 - 96  |  -  |  2  | |  [[:Stats#Brawn]]: 25  |  5D8 + Agi  |  24 - 96  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Fine], [Fortuitous], [Silenced] and [Two-Handed].  |||||+|  [Fine], [Fortuitous], [Silenced] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Apr 2026
 +  * Lore added
 +  * Increased HP to 2 from 1
 +  * Fortuitous - Injury
 </WRAP> </WRAP>