| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:long_bow [2026/04/06 10:15] – ms_ash | items:equipment:weapons:long_bow [2026/06/17 14:57] (current) – ms_ash |
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| | [[:Stats#Brawn]]: 5 | D8 + Agi | 12 - 48 | - | 2 | | | [[:Stats#Brawn]]: 5 | D8 + Agi | 12 - 48 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 10 | 2D8 + Agi | 15 - 60 | - | 2 | | | [[:Stats#Brawn]]: 10 | 2D8 + Agi | 15 - 60 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 13,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,500 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,500 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 15 | 3D8 + Agi | 18 - 72 | - | 2 | | | [[:Stats#Brawn]]: 15 | 3D8 + Agi | 18 - 72 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,000 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,000 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 20 | 4D8 + Agi | 21 - 84 | - | 2 | | | [[:Stats#Brawn]]: 20 | 4D8 + Agi | 21 - 84 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 62,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,500 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,500 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 25 | 5D8 + Agi | 24 - 96 | - | 2 | | | [[:Stats#Brawn]]: 25 | 5D8 + Agi | 24 - 96 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Apr 2026 |
| | * Lore added |
| | * Increased HP to 2 from 1 |
| | * Fortuitous - Injury |
| </WRAP> | </WRAP> |