This is an old revision of the document!


Longflash

A two-handed energy weapon that projects a focused beam of high-intensity light, typically operated from a braced or supported position to maintain stability during long-range use. Produced by WyvernWorks Studios, it replaces conventional projectile systems with Flash technology powered by a rechargeable energy source, eliminating the need for ammunition. The beam delivers reduced immediate stopping force compared to high-calibre rounds but performs effectively against armoured targets, while lowering ongoing upkeep despite a higher purchase cost. The standard model balances setup requirements, control, output, and range, achieving extremely long effective reach while requiring a recharge cycle between shots that mirrors manual bolt-action operation.


The widespread adoption of unpiloted combat drones reshaped modern engagements, placing greater emphasis on long-range interception and rapid target acquisition. Smaller, faster, and often deployed in large numbers, these systems required precise countermeasures capable of neutralizing threats before they could close distance.

The Longflash emerged as a practical response to this shift. Its ability to deliver accurate, high-speed energy strikes at extreme range made it well suited for disabling drones from beyond their effective engagement envelope, allowing operators to maintain distance while reducing incoming pressure.

Longflash
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 8,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 D10 + 4 21 - 84 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 65], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Longflash
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 64,000c Upkeep 30c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 2D10 + 8 24 - 96 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 80], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Longflash
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 216,000c Upkeep 45c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 3D10 + 12 27 - 108 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 95], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Longflash
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 512,000c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 4D10 + 16 30 - 120 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 110], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Longflash
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 1,000,000c Upkeep 75c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 5D10 + 20 33 - 132 1 4
Traits
[Armour Piercing], [Brutal], [Dangerous], [Fine], [Fortuitous], [Loud], [Set Up: 125], [Trusty] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Lore added
  • Renamed to Longflash from Medium Longflash
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Severity of Sep Up Property increased to 65 from 50
  • Set Up Property increases with Class
  • Damage reduced to D10 + 4 from D10 + 5
  • Ranged increased to 21 - 84 from 18 - 72
  • Upkeep increased to 15c from 10c
Edit this page