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items:equipment:weapons:lotus_parasol [2025/10/05 11:45] – removing semicolons from headings mentleitems:equipment:weapons:lotus_parasol [2026/06/12 11:02] (current) – external edit 127.0.0.1
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-====== Lotus Parasol ======+====== Lotus Parasol ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Lotus Parasol^^^^^ ^Lotus Parasol^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 3  |  2D4 + [[:Stats#Wits]]   1  |       |  1  |+|  [[:Stats#Brawn]]: 3  |  2D4 + Wits  |  1  |   |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Close Combat], [Fortuitous], [Magical], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|**Quick Action.** \\ \\ The Parasol can be opened, granting [[:Game_Mechanics:Definitions:Cover X|Cover]]: 4. When opened, the Parasol can't be used as a Weapon but can be used as a Shield. \\ It can be closed and used as a Weapon once again by performing another Quick Action.|||||+|The [Lotus Parasolcan be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasolcan't be used as a [Weaponbut can be used as a [Shield]. It can be closed and used as a [Weapononce again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Lotus Parasol^^^^^ ^Lotus Parasol^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|8,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 6  |  4D4 + [[:Stats#Wits]]x2  |  1 -        |  1  |+|  [[:Stats#Brawn]]: 6  |  4D4 + Wits   |  1 -    |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Close Combat], [Fortuitous], [Magical], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|**Quick Action.** \\ \\ The Parasol can be opened, granting [[:Game_Mechanics:Definitions:Cover X|Cover]]: 4. When opened, the Parasol can't be used as a Weapon but can be used as a Shield. \\ It can be closed and used as a Weapon once again by performing another Quick Action.|||||+|The [Lotus Parasolcan be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasolcan't be used as a [Weaponbut can be used as a [Shield]. It can be closed and used as a [Weapononce again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Lotus Parasol^^^^^ ^Lotus Parasol^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|27,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 9,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 9  |  6D4 + [[:Stats#Wits]]x3   1 -        |  1  |+|  [[:Stats#Brawn]]: 9  |  6D4 + Wits  |  1 -    |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Close Combat], [Fortuitous], [Magical], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|**Quick Action.** \\ \\ The Parasol can be opened, granting [[:Game_Mechanics:Definitions:Cover X|Cover]]: 4. When opened, the Parasol can't be used as a Weapon but can be used as a Shield. \\ It can be closed and used as a Weapon once again by performing another Quick Action.|||||+|The [Lotus Parasolcan be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasolcan't be used as a [Weaponbut can be used as a [Shield]. It can be closed and used as a [Weapononce again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Lotus Parasol^^^^^ ^Lotus Parasol^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|64,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 16,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 12  |  8D4 + [[:Stats#Wits]]x4  |  12        |  1  |+|  [[:Stats#Brawn]]: 12  |  8D4 + Wits  |     |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Close Combat], [Fortuitous], [Magical], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|**Quick Action.** \\ \\ The Parasol can be opened, granting [[:Game_Mechanics:Definitions:Cover X|Cover]]: 4. When opened, the Parasol can't be used as a Weapon but can be used as a Shield. \\ It can be closed and used as a Weapon once again by performing another Quick Action.|||||+|The [Lotus Parasolcan be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasolcan't be used as a [Weaponbut can be used as a [Shield]. It can be closed and used as a [Weapononce again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Lotus Parasol^^^^^ ^Lotus Parasol^^^^^
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| + [Philo's Groove] - //Transmuting a louder tomorrow.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|125,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 25,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 15  |  10D4 + [[:Stats#Wits]]x5  |  24        |  1  |+|  [[:Stats#Brawn]]: 15  |  10D4 + Wits  |  12    |  1  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Subtle]]</wrap><wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap>  |||||+|  [Close Combat], [Fortuitous], [Magical], [Silenced] [Subtle] |||||
 ^Effects||||| ^Effects|||||
-|**Quick Action.** \\ \\ The Parasol can be opened, granting [[:Game_Mechanics:Definitions:Cover X|Cover]]: 4. When opened, the Parasol can't be used as a Weapon but can be used as a Shield. \\ It can be closed and used as a Weapon once again by performing another Quick Action.|||||+|The [Lotus Parasolcan be opened, granting [Cover: 4], as a [Quick Action]. When opened, the [Lotus Parasolcan't be used as a [Weaponbut can be used as a [Shield]. It can be closed and used as a [Weapononce again as a [Quick Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>