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Machine Gun

The Machine Gun is a two-handed, fully automatic ballistic weapon produced by Orc Corp, designed for sustained mid to long-range engagements. Its rifled barrel and high-volume projectile output deliver significant stopping power, though effectiveness is reduced against heavily armoured targets. Configured with a balanced frame, it provides a reliable compromise between ease of deployment, firepower, and ammunition capacity, making it a dependable emplacement platform. While relatively inexpensive to acquire for its class, its extreme rate of fire results in substantial ammunition consumption, allowing it to maintain prolonged area denial when properly positioned.


Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 2,000c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 D10 + 6 9 - 36 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 65], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 16,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 2D10 + 12 12 - 48 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 80], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 54,000c Upkeep 900c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 3D10 + 18 15 - 60 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 95], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 128,000c Upkeep 1,200c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 4D10 + 24 18 - 72 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 110], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Machine Gun
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Coordination] Mastery [Rockin' Roll]
Value 250,000c Upkeep 1,500c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 5D10 + 30 21 - 84 6 4
Traits
[Brutal], [Dangerous], [Fortuitous], [Full-Auto], [Loud], [Set Up: 125], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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