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Mallet

Mallet
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 150c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 D8 + Brawn 1 - 2
Traits
[Close Combat], [Fortuitous], [Light] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Mallet
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 600c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 2D8 + Brawn 1 - 2 - 2
Traits
[Close Combat], [Fortuitous], [Light] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Mallet
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 1,350c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 18 3D8 + Brawn 1 - 3 - 2
Traits
[Close Combat], [Fortuitous], [Light] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Mallet
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 2,400c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 24 4D8 + Brawn 1 - 6 - 2
Traits
[Close Combat], [Fortuitous], [Light] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Mallet
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 3,750c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 30 5D8 + Brawn 3 - 12 - 2
Traits
[Close Combat], [Fortuitous], [Light] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

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