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| items:equipment:weapons:medi-sniper [2026/03/21 14:19] – ms_ash | items:equipment:weapons:medi-sniper [2026/06/17 15:33] (current) – ms_ash |
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| ====== Medi-Sniper ====== | ====== Medi-Sniper ====== |
| | //A two-handed precision launcher that fires specialized medical darts, typically operated from a braced position to maintain stability over long distances. Manufactured by BioTopia Projects Limited, it delivers preloaded compounds such as stimulants and rapid-acting treatments, enabling immediate stabilization of distant targets. The platform is costly and offers limited modification options, but provides unique support capability, with each shot requiring manual rearming between discharges. The design prioritizes range and delivery force over handling, achieving extremely long effective reach while demanding setup and deliberate operation, making it a niche tool for medical personnel and long-range support roles.//\\ |
| | ---- |
| | //Keeping your team alive. One way or another... They can't hear you yelling at them if they aren't around to hear it.\\ |
| | \\ |
| | BioTopia Projects Limited understands that survival is a prerequisite for accountability. With long-range delivery of rapid-response compounds, the Medi-Sniper ensures your personnel remain conscious, mobile, and available for correction. Non-compliant targets may also experience corrective effects at adjusted dosages.//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 150c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 7 | 2D8 | 15 - 60 | 1 | 3 | | | [[:Stats#Brawn]]: 7 | 2D8 | 15 - 60 | 1 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 50] and [Two-Handed]. ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 50] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 24,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 300c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 14 | 4D8 | 18 - 72 | 1 | 3 | | | [[:Stats#Brawn]]: 14 | 4D8 | 18 - 72 | 1 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 65] and [Two-Handed]. ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 65] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 81,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 300c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 27,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 450c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 21 | 6D8 | 21 - 84 | 1 | 3 | | | [[:Stats#Brawn]]: 21 | 6D8 | 21 - 84 | 1 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 80] and [Two-Handed]. ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 80] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 192,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 400c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 48,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 600c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 28 | 8D8 | 24 - 96 | 1 | 3 | | | [[:Stats#Brawn]]: 28 | 8D8 | 24 - 96 | 1 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 95] and [Two-Handed]. ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 95] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 750,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 500c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 75,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 750c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 35 | 10D8 | 27 - 108 | 1 | 3 | | | [[:Stats#Brawn]]: 35 | 10D8 | 27 - 108 | 1 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 110] and [Two-Handed]. ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Medicinal], [Set Up: 110] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Apr 2026 |
| | * Lore added |
| | * Fortuitous - Injury |
| | * Dangerous - Weapon Jam |
| | * Damage increased to 2D8 from 1D12 |
| | * Upkeep increased to 150c from 100c |
| </WRAP> | </WRAP> |