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items:equipment:weapons:medistream_sprayer [2026/04/23 15:01] – [Changelog] ms_ashitems:equipment:weapons:medistream_sprayer [2026/06/22 14:50] (current) ms_ash
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 //The Medi-Streamer is a two-handed, fully automatic exotic projector developed by BioTopia Projects Limited, built upon the Arc Rifle platform and utilizing proprietary medi-gel compounds for rapid biological interaction. Deploying continuous streams of contact-absorbed fluid, it can accelerate tissue stabilization in compromised organic targets or induce systemic overload in otherwise stable physiologies. Its projected medium flows over terrain, around cover, and across armour surfaces, ensuring consistent delivery at short to mid-range. While highly effective in multi-target support and close-quarters engagements, it carries significant acquisition and operational costs due to specialized compound requirements.//\\ //The Medi-Streamer is a two-handed, fully automatic exotic projector developed by BioTopia Projects Limited, built upon the Arc Rifle platform and utilizing proprietary medi-gel compounds for rapid biological interaction. Deploying continuous streams of contact-absorbed fluid, it can accelerate tissue stabilization in compromised organic targets or induce systemic overload in otherwise stable physiologies. Its projected medium flows over terrain, around cover, and across armour surfaces, ensuring consistent delivery at short to mid-range. While highly effective in multi-target support and close-quarters engagements, it carries significant acquisition and operational costs due to specialized compound requirements.//\\
 ---- ----
-//“Operational efficiency starts with compliance. The Medi-Streamer from BioTopia Projects Limited enables corporate detention facilities to meet mandated biological care thresholds across multiple occupants simultaneously — with minimal disruption to daily workflow. Its contact-absorbed medi-gel dispersal system ensures consistent physiological stabilization coverage, even in high-density environments, with full audit compatibility for regulatory review. Reduce staffing overhead. Simplify reporting. Maintain standards. BioTopia Projects Limited — supporting federation approved morality outcomes at scale.”//\\+//“Operational efficiency starts with compliance. The Medi-Streamer from BioTopia Projects Limited enables corporate detention facilities to meet mandated biological care thresholds across multiple occupants simultaneouslywith minimal disruption to daily workflow. Its contact-absorbed medi-gel dispersal system ensures consistent physiological stabilization coverage, even in high-density environments, with full audit compatibility for regulatory review. Reduce staffing overhead. Simplify reporting. Maintain standards. BioTopia Projects Limitedsupporting federation approved morality outcomes at scale.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  D8  |  3 - 12  |  4  |  3  | |  [[:Stats#Brawn]]: 6  |  D8  |  3 - 12  |  4  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] and [Two-Handed].  |||||+|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  48,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  2D8  |  6 - 24  |  4  |  3  | |  [[:Stats#Brawn]]: 12  |  2D8  |  6 - 24  |  4  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] and [Two-Handed].  |||||+|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  162,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   600c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  54,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   600c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 18  |  3D8  |  9 - 36  |  4  |  3  | |  [[:Stats#Brawn]]: 18  |  3D8  |  9 - 36  |  4  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] and [Two-Handed].  |||||+|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  384,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   800c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  96,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   800c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 24  |  4D8  |  12 - 48  |  4  |  3  | |  [[:Stats#Brawn]]: 24  |  4D8  |  12 - 48  |  4  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] and [Two-Handed].  |||||+|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 66: Line 66:
 ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - //Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Nature]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  750,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  150,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 30  |  5D8  |  15 - 60  |  4  |  3  | |  [[:Stats#Brawn]]: 30  |  5D8  |  15 - 60  |  4  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] and [Two-Handed].  |||||+|  [Armour Piercing], [Arc], [Blast], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Medicinal] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>