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items:equipment:weapons:medium_pistol [2026/02/09 12:07] ms_ashitems:equipment:weapons:medium_pistol [2026/02/11 14:40] (current) – removed ms_ash
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-====== Pistol ======  +
-//A Pistol is a moderately weighted, one-handed ballistic sidearm that balances control, power, and practicality. Its mass is enough to steady the shot without making it cumbersome to draw or carry, giving it a reliable, predictable feel in the hand. In use, it delivers consistent stopping power suitable for most everyday threats, without the excess recoil or bulk of heavier models. For many sapients, this is the “faithful” standard sidearm — unflashy, adaptable, and trusted precisely because it rarely surprises them.//\\ +
----- +
-<WRAP center 700px> +
-<tab-group> +
-<tab title="Class 1"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 450c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   45c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 3  |  D6 + 4  |  6 - 24  |  3  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty].  ||||| +
-^Effects||||| +
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 2"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   90c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 6  |  2D6 + 8  |  9 - 36  |  3  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty].  ||||| +
-^Effects||||| +
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 3"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,150c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   135c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 9  |  3D6 + 12  |  12 - 48  |  3  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty].  ||||| +
-^Effects||||| +
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 4"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 28,800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   180c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 12  |  4D6 + 16  |  15 - 60  |  3  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty].  ||||| +
-^Effects||||| +
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 5"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Pistol^^^^^ +
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 56,250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   225c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 15  |  5D6 + 20  |  18 - 72  |  3  |  3  | +
-^Traits ||||| +
-|  [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty].  ||||| +
-^Effects||||| +
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-</tab-group> +
-</WRAP>+