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| items:equipment:weapons:medium_pistol [2026/02/09 12:15] – ms_ash | items:equipment:weapons:medium_pistol [2026/02/11 14:40] (current) – removed ms_ash |
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| ====== Pistol ====== | |
| //A Pistol is a moderately weighted, one-handed ballistic sidearm that balances control, power, and practicality. Its mass is enough to steady the shot without making it cumbersome to draw or carry, giving it a reliable, predictable feel in the hand. In use, it delivers consistent stopping power suitable for most everyday threats, without the excess recoil or bulk of heavier models. For many sapients, this is the “faithful” standard sidearm — unflashy, adaptable, and trusted precisely because it rarely surprises them.//\\ | |
| ---- | |
| //“HEY YOU, DUMBASS — yeah, you, meat-brain, the one pretending your life is fine: you got a pistol, or are you planning to negotiate with your own obituary? What are you gonna do when some chrome-junkie mugger wants your biometrics, when a drone misreads your heartbeat as “non-compliant,” when the riot sirens start singing and your apartment block remembers it’s structurally illegal? What about when your landlord’s avatar comes knocking, or when Susan leans over that perfect white fence and asks — again — why your lawn is “off-brand for the neighbourhood aesthetic”? Don’t improvise your survival, don’t manifest calm, don’t hope the universe feels merciful — strap on an Orc Corp Pistol, because civility is temporary, violence is modular, and peace of mind is a product you can actually afford.”//\\ | |
| <WRAP center 700px> | |
| <tab-group> | |
| <tab title="Class 1"> | |
| |< 100% 22% 22% 12% 22% 22% >| | |
| ^Pistol^^^^^ | |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 450c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 45c | | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | |
| | [[:Stats#Brawn]]: 3 | D6 + 4 | 6 - 24 | 3 | 3 | | |
| ^Traits ||||| | |
| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty]. ||||| | |
| ^Effects||||| | |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | |
| <tab title="Class 2"> | |
| |< 100% 22% 22% 12% 22% 22% >| | |
| ^Pistol^^^^^ | |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 90c | | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | |
| | [[:Stats#Brawn]]: 6 | 2D6 + 8 | 9 - 36 | 3 | 3 | | |
| ^Traits ||||| | |
| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty]. ||||| | |
| ^Effects||||| | |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | |
| <tab title="Class 3"> | |
| |< 100% 22% 22% 12% 22% 22% >| | |
| ^Pistol^^^^^ | |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,150c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 135c | | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | |
| | [[:Stats#Brawn]]: 9 | 3D6 + 12 | 12 - 48 | 3 | 3 | | |
| ^Traits ||||| | |
| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty]. ||||| | |
| ^Effects||||| | |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | |
| <tab title="Class 4"> | |
| |< 100% 22% 22% 12% 22% 22% >| | |
| ^Pistol^^^^^ | |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 28,800c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 180c | | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | |
| | [[:Stats#Brawn]]: 12 | 4D6 + 16 | 15 - 60 | 3 | 3 | | |
| ^Traits ||||| | |
| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty]. ||||| | |
| ^Effects||||| | |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | |
| <tab title="Class 5"> | |
| |< 100% 22% 22% 12% 22% 22% >| | |
| ^Pistol^^^^^ | |
| ^ [Orc Corp] - //If it's not Orc, it's Dork!// ||||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 56,250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 225c | | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | |
| | [[:Stats#Brawn]]: 15 | 5D6 + 20 | 18 - 72 | 3 | 3 | | |
| ^Traits ||||| | |
| | [Balanced], [Dangerous], [Fortuitous], [Light], [Signature Range] and [Trusty]. ||||| | |
| ^Effects||||| | |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | |
| </tab-group> | |
| </WRAP> | |