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items:equipment:weapons:mining_beamer [2025/10/05 11:40] – removing semicolons from headings mentleitems:equipment:weapons:mining_beamer [2026/06/12 11:02] (current) – external edit 127.0.0.1
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-====== Mining Beamer ======+====== Mining Beamer ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mining Beamer^^^^^ ^Mining Beamer^^^^^
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|5c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   15c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 8  |  2D8   1 - 6  |  4  |  6  |+|  [[:Stats#Brawn]]: 8  |  3D6   1 - 6  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// |||||+|  [Armour Piercing], [Bulky], [Dangerous], [Electronic], [Fine], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mining Beamer^^^^^ ^Mining Beamer^^^^^
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|40,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   15c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 16  |  4D8  |  3 - 12  |  4  |  6  |+|  [[:Stats#Brawn]]: 16  |  6D6   |  3 - 12  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// |||||+|  [Armour Piercing], [Bulky], [Dangerous], [Electronic], [Fine], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mining Beamer^^^^^ ^Mining Beamer^^^^^
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|135,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|15c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 27,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   15c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 24  |  6D8   6 - 24  |  4  |  6  |+|  [[:Stats#Brawn]]: 24  |  9D6   6 - 24  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// |||||+|  [Armour Piercing], [Bulky], [Dangerous], [Electronic], [Fine], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mining Beamer^^^^^ ^Mining Beamer^^^^^
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|320,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 48,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   15c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 32  |  8D8   9 - 36  |  4  |  6  |+|  [[:Stats#Brawn]]: 32  |  12D6   9 - 36  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// |||||+|  [Armour Piercing], [Bulky], [Dangerous], [Electronic], [Fine], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mining Beamer^^^^^ ^Mining Beamer^^^^^
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|625,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|25c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 75,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   15c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 40  |  10D8   12 - 48  |  4  |  6  |+|  [[:Stats#Brawn]]: 40  |  15D6   12 - 48  |  4  |  6  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Fine]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// |||||+|  [Armour Piercing], [Bulky], [Dangerous], [Electronic], [Fine], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>