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Mod-Gun

Mod-Gun
Thesean Astromotive - When we're done with it, it's basically brand new!
ArchetypeWeaponSubtypeBallistic
SkillAthleticsMasteryImpact
Value1,500cUpkeep50c
RequirementDamageRangeAmmoHardpoints
Brawn: 7 16 3 - 12 2 6
Traits
Close Combat, Two-Handed, Loud, Brutal
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 8 additional Damage.

(For Example: A Class 1 Mod-Gun with an Additional Damage Die would deal 24 Damage on a successful Attack).

Mod-Gun
Thesean Astromotive - When we're done with it, it's basically brand new!
ArchetypeWeaponSubtypeBallistic
SkillAthleticsMasteryImpact
Value12,500cUpkeep100c
RequirementDamageRangeAmmoHardpoints
Brawn: 14 32 6 - 24 2 6
Traits
Close Combat, Two-Handed, Loud, Brutal
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 8 additional Damage.

(For Example: A Class 1 Mod-Gun with an Additional Damage Die would deal 24 Damage on a successful Attack).

Mod-Gun
Thesean Astromotive - When we're done with it, it's basically brand new!
ArchetypeWeaponSubtypeBallistic
SkillAthleticsMasteryImpact
Value40,500cUpkeep150c
RequirementDamageRangeAmmoHardpoints
Brawn: 21 48 9 - 36 2 6
Traits
Close Combat, Two-Handed, Loud, Brutal
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 8 additional Damage.

(For Example: A Class 1 Mod-Gun with an Additional Damage Die would deal 24 Damage on a successful Attack).

Mod-Gun
Thesean Astromotive - When we're done with it, it's basically brand new!
ArchetypeWeaponSubtypeBallistic
SkillAthleticsMasteryImpact
Value96,000cUpkeep200c
RequirementDamageRangeAmmoHardpoints
Brawn: 28 64 12 - 48 2 6
Traits
Close Combat, Two-Handed, Loud, Brutal
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 8 additional Damage.

(For Example: A Class 1 Mod-Gun with an Additional Damage Die would deal 24 Damage on a successful Attack).

Mod-Gun
Thesean Astromotive - When we're done with it, it's basically brand new!
ArchetypeWeaponSubtypeBallistic
SkillAthleticsMasteryImpact
Value187,500cUpkeep250c
RequirementDamageRangeAmmoHardpoints
Brawn: 35 80 15 - 60 2 6
Traits
Close Combat, Two-Handed, Loud, Brutal
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 8 additional Damage.

(For Example: A Class 1 Mod-Gun with an Additional Damage Die would deal 24 Damage on a successful Attack).

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