This is an old revision of the document!


Mod-Gun

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 1,500c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 16 3 - 12 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 12,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 32 6 - 24 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 40,500c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 48 9 - 36 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 96,000c Upkeep 80c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 64 12 - 48 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 187,500c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 80 15 - 60 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Edit this page