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Mod-Gun

A Mod-Gun is a two-handed close-assault firearm designed to launch a single, heavy slug at extreme speed, delivering overwhelming impact at short engagement distances. It excels at controlling confined spaces, where its raw momentum and high powered shots can halt advances and dominate narrow approaches. While armour can blunt its effectiveness, the force of the strike is often enough to punch through protection rather than glance away. As part of the Mod equipment range, it reflects Thesean Astromotive’s design ethos: bulkier and heavier than comparable weapons, but built from the ground up for modification. Its exposed interfaces and modular housing appeal to tech-focused operators, mirroring the adaptable, self-altering culture that founded Thesean Astromotive.


Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 1,500c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 7 16 3 - 12 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 12,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 14 32 6 - 24 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 40,500c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 21 48 9 - 36 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 96,000c Upkeep 80c
Requirement Damage Range Ammo Hardpoints
Brawn: 28 64 12 - 48 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Mod-Gun
[Thesean Astromotive] - When we're done with it, it's basically brand new!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 187,500c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 35 80 15 - 60 2 6
Traits
[Brutal], [Close Combat], [Dangerous], [Fortuitous], [Loud] and [Two-Handed]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 8 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

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