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items:equipment:weapons:mod-pistol [2025/10/05 11:40] – removing semicolons from headings mentleitems:equipment:weapons:mod-pistol [2026/06/18 12:34] (current) ms_ash
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-====== Mod-Pistol ======+====== Mod-Pistol ======  
 +//The Mod-Pistol is a one-handed ballistic sidearm produced by Thesian Astromotive that intentionally exposes much of its working architecture to the exterior. Instead of a fully enclosed casing, it uses a skeletal frame that prioritises mounting points, interfaces, and hard-connect ports for add-ons favoured by Atlantean Mod-Suit users. Like most pistols, it is light enough to draw quickly, simple to handle, and capable of being dual-wielded by trained operators, but its real strength lies in how readily it can be customised. In practice, no two Mod-Pistols are exactly alike — each reflects the technical preferences and augment profile of its wielder.//\\ 
 +---- 
 +//“Shhhhplish… no, no, don’t touch it like that, you’ll short thish beauty,” the Atlantean hissed, droplets beading off their chin as they lovingly turned the Mod-Pistol in their webbed hand. “Shee, I’ve got fshhh-flamin’ roundsh for when folksth getsh angry, a blinding-bright flahshlight so nothing can hide in the deep, a net launcher for trawlin’ up problemsh, and—shhhh—my personal rail-mounted micro-toashter because a working merc has to keep the carbs warm, yessh, even in the middle of a fisht-fight.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mod-Pistol^^^^^ ^Mod-Pistol^^^^^
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| + [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 750c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 4  |  2D6   6 - 24  |  3  |   |+|  [[:Stats#Brawn]]: 4  |  2D8   6 - 24  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous& [Light] |||||
 ^Effects||||| ^Effects|||||
-||||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mod-Pistol^^^^^ ^Mod-Pistol^^^^^
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| + [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 8  |  4D6   9 - 36  |  3  |   |+|  [[:Stats#Brawn]]: 8  |  4D8   9 - 36  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous& [Light] |||||
 ^Effects||||| ^Effects|||||
-||||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mod-Pistol^^^^^ ^Mod-Pistol^^^^^
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| + [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|20,250c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 12  |  6D6   12 - 48  |  3  |   |+|  [[:Stats#Brawn]]: 12  |  6D8   12 - 48  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous& [Light] |||||
 ^Effects||||| ^Effects|||||
-||||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mod-Pistol^^^^^ ^Mod-Pistol^^^^^
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| + [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|48,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|400c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 24,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 16  |  8D6   15 - 60  |  3  |   |+|  [[:Stats#Brawn]]: 16  |  8D8   15 - 60  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous& [Light] |||||
 ^Effects||||| ^Effects|||||
-||||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Mod-Pistol^^^^^ ^Mod-Pistol^^^^^
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| + [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|93,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 37,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   250c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 20  |  10D6   18 - 72  |  3  |   |+|  [[:Stats#Brawn]]: 20  |  10D8   18 - 72  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous& [Light] |||||
 ^Effects||||| ^Effects|||||
-||||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Weapon Jam
 +  * Hardpoints reduced to 4 from 5
 +  * Upkeep reduced to 50c from 100c
 </WRAP> </WRAP>