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| items:equipment:weapons:mod-pistol [2025/10/28 11:33] – adding preview mentle | items:equipment:weapons:mod-pistol [2026/06/18 12:34] (current) – ms_ash |
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| ====== Mod-Pistol ====== | ====== Mod-Pistol ====== |
| | //The Mod-Pistol is a one-handed ballistic sidearm produced by Thesian Astromotive that intentionally exposes much of its working architecture to the exterior. Instead of a fully enclosed casing, it uses a skeletal frame that prioritises mounting points, interfaces, and hard-connect ports for add-ons favoured by Atlantean Mod-Suit users. Like most pistols, it is light enough to draw quickly, simple to handle, and capable of being dual-wielded by trained operators, but its real strength lies in how readily it can be customised. In practice, no two Mod-Pistols are exactly alike — each reflects the technical preferences and augment profile of its wielder.//\\ |
| | ---- |
| | //“Shhhhplish… no, no, don’t touch it like that, you’ll short thish beauty,” the Atlantean hissed, droplets beading off their chin as they lovingly turned the Mod-Pistol in their webbed hand. “Shee, I’ve got fshhh-flamin’ roundsh for when folksth getsh angry, a blinding-bright flahshlight so nothing can hide in the deep, a net launcher for trawlin’ up problemsh, and—shhhh—my personal rail-mounted micro-toashter because a working merc has to keep the carbs warm, yessh, even in the middle of a fisht-fight.”//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Mod-Pistol^^^^^ | ^Mod-Pistol^^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 50c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 2D6 | 6 - 24 | 3 | 5 | | | [[:Stats#Brawn]]: 4 | 2D8 | 6 - 24 | 3 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | | [Balanced], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Mod-Pistol^^^^^ | ^Mod-Pistol^^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 4D6 | 9 - 36 | 3 | 5 | | | [[:Stats#Brawn]]: 8 | 4D8 | 9 - 36 | 3 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | | [Balanced], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Mod-Pistol^^^^^ | ^Mod-Pistol^^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|20,250c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 13,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 150c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 12 | 6D6 | 12 - 48 | 3 | 5 | | | [[:Stats#Brawn]]: 12 | 6D8 | 12 - 48 | 3 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | | [Balanced], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Mod-Pistol^^^^^ | ^Mod-Pistol^^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|48,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|400c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 24,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 16 | 8D6 | 15 - 60 | 3 | 5 | | | [[:Stats#Brawn]]: 16 | 8D8 | 15 - 60 | 3 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | | [Balanced], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Mod-Pistol^^^^^ | ^Mod-Pistol^^^^^ |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Ballistic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|93,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 37,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 250c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 20 | 10D6 | 18 - 72 | 3 | 5 | | | [[:Stats#Brawn]]: 20 | 10D8 | 18 - 72 | 3 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Balanced]]</wrap> ||||| | | [Balanced], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Feb 2026 |
| | * Lore added |
| | * Added Fortuitous - Injury |
| | * Added Dangerous - Weapon Jam |
| | * Hardpoints reduced to 4 from 5 |
| | * Upkeep reduced to 50c from 100c |
| </WRAP> | </WRAP> |