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Mod-Rattler
The Mod-Rattler is a two-handed, fully automatic ballistic rifle produced by Thesean Astromotive, designed as a modular alternative to conventional autorifles. Its rifled barrel delivers strong mid-range damage, while its intentionally bulky and exposed construction allows for extensive aftermarket modification and component interchangeability. This flexibility comes at the cost of increased weight and less refined handling compared to more standardized platforms. Though relatively affordable for a primary weapon, ongoing ammunition requirements raise operational costs, making it a favoured choice for operators who value adaptability over efficiency.
“Not feeling the recoil profile? Swap it. Want tighter grouping? Upgrade it. Prefer a different feed system? Replace it. The Mod-Rattler from Thesean Astromotive isn’t just an automatic rifle — it’s a platform. With a full ecosystem of certified modification kits, housings, rails, and external brass assemblies, you can reconfigure your weapon to match your exact preferences. And if you still don’t love it? That’s not a product flaw — that’s a creativity gap. Thesean Astromotive: build it your way, or don’t complain.”
| Mod-Rattler | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 1,500c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 7 | 2D6 | 6 - 24 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Mod-Rattler | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 12,000c | Upkeep | 400c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 14 | 4D6 | 9 - 36 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Mod-Rattler | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 40,500c | Upkeep | 600c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 21 | 6D6 | 12 - 48 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Mod-Rattler | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 96,000c | Upkeep | 800c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 28 | 8D6 | 15 - 60 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Mod-Rattler | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 187,500c | Upkeep | 1,000c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 35 | 10D6 | 18 - 72 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Changelog
Version 0.5b - Feb 2026
- Lore added
- Fortuitous - Injury
- Added Dangerous - Weapon Jam
- Ammo increased to 4 from 3
