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Mod-Rifle
A two-handed ballistic weapon that fires solid projectiles through a rifled barrel using a semi-automatic action, enabling controlled, repeated shots at range. Produced by Thesean Astromotive, it reflects the company’s modular design philosophy, allowing extensive reconfiguration of components to suit varied operational needs. Ballistic systems provide strong stopping power and are easily modified, though they are less effective against reinforced armour and require a steady supply of ammunition, increasing upkeep over time. The Mod-Rifle features a bulkier frame to support interchangeable parts and attachments, prioritizing adaptability over compactness while maintaining above-average effective range for a weapon of its size.
“They think I bought it finished. They don’t see the hours. The parts. The rebuilds. The rebuilds after the rebuilds. Every piece swapped, tuned, replaced until it finally behaves the way it’s supposed to. Targets don’t know what they’re looking at. And that’s fine. I made it, and you can too. With Thesean Astromotive's Mod range, you can build this rifle into anything you have ever wanted, because when you're done with it, it's basically brand new!”
| Mod-Rifle | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 1,500c | Upkeep | 100c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 7 | 2D10 | 12 - 48 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Mod-Rifle | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 12,000c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 14 | 4D10 | 15 - 60 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Mod-Rifle | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 40,500c | Upkeep | 300c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 21 | 6D10 | 18 - 72 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Mod-Rifle | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 96,000c | Upkeep | 400c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 28 | 8D10 | 21 - 84 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Mod-Rifle | ||||
|---|---|---|---|---|
| [Thesean Astromotive] - When we're done with it, it's basically brand new! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Precision] | |
| Value | 187,500c | Upkeep | 500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 35 | 10D10 | 24 - 96 | 4 | 6 |
| Traits | ||||
| [Dangerous], [Fortuitous] and [Two-Handed]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
