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| items:equipment:weapons:mod-spear [2026/04/28 12:32] – created ms_ash | items:equipment:weapons:mod-spear [2026/06/12 11:02] (current) – external edit 127.0.0.1 |
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| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 200c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | D8 + Vers | 1 - 3 | - | 4 | | | [[:Stats#Brawn]]: 6 | D8 + Vers | 1 - 3 | - | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Close Combat], [Fortuitous], [Silenced] and [Versatile]. ||||| | | [Close Combat], [Fortuitous], [Silenced] & [Versatile]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 800c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 2D8 + Vers | 1 - 6 | - | 4 | | | [[:Stats#Brawn]]: 12 | 2D8 + Vers | 1 - 6 | - | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Close Combat], [Fortuitous], [Silenced] and [Versatile]. ||||| | | [Close Combat], [Fortuitous], [Silenced] & [Versatile]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,800c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | 3D8 + Vers | 3 - 12 | - | 4 | | | [[:Stats#Brawn]]: 18 | 3D8 + Vers | 3 - 12 | - | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Close Combat], [Fortuitous], [Silenced] and [Versatile]. ||||| | | [Close Combat], [Fortuitous], [Silenced] & [Versatile]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,200c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 4D8 + Vers | 6 - 24 | - | 4 | | | [[:Stats#Brawn]]: 24 | 4D8 + Vers | 6 - 24 | - | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Close Combat], [Fortuitous], [Silenced] and [Versatile]. ||||| | | [Close Combat], [Fortuitous], [Silenced] & [Versatile]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Versatile] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 5,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 30 | 5D8 + Vers | 9 - 36 | - | 4 | | | [[:Stats#Brawn]]: 30 | 5D8 + Vers | 9 - 36 | - | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Close Combat], [Fortuitous], [Silenced] and [Versatile]. ||||| | | [Close Combat], [Fortuitous], [Silenced] & [Versatile]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |The [Mod-Spear] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |