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Mortar

A sturdy, two-handed high-explosive launcher that must be firmly emplaced and continuously reloaded between shots. Once set, it hurls munitions in a steep, indirect trajectory, enabling operators to strike and suppress targets well beyond direct line of sight. The system rewards patient, methodical crews with reliable range, consistent blast effect, and sustained pressure on entrenched or concealed enemies. A dependable Orc Corp surface-warfare weapon built to soften positions, deny ground, and grind down resistance from a distance.


The mortar is widely regarded as a peak design: a tube, a propellant, and an exploding shell that goes where you point it. Across centuries and countless worlds, militaries have tried to “improve” the concept with smarter munitions, exotic launch systems, or over-engineered guidance, and those efforts have almost always been abandoned in favour of the original simplicity. Mortars have been used in trench wars, surface sieges, urban fighting, and open-field campaigns since before the modern Federation, proving that basic indirect fire is remarkably hard to outdo. In the end, every innovation circles back to the same truth — if you want reliable ordinance at range, you can’t beat the boom tube.

Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 2,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 + 5 18 - 72 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 65], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 16,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 + 10 21 - 84 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 80], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 54,000c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 6D6 + 15 24 - 96 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 95], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 128,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 8D6 + 20 27 - 108 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 110], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Mortar
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 250,000c Upkeep 1,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 10D6 + 25 30 - 120 1 4
Traits
[Brutal], [Blast], [Dangerous], [Fortuitous], [Indirect], [Loud], [Set Up: 125], [Trusty] and [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Renamed from Medium Mortar to Mortar
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Range reduced to 18 - 72 from 24 - 96
  • Set Up Severity reduced from 80 to 65
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