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items:equipment:weapons:nunchaku [2026/05/18 15:21] – created ms_ashitems:equipment:weapons:nunchaku [2026/06/12 11:02] (current) – external edit 127.0.0.1
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 +====== Nunchaku ======  
 +<WRAP center 700px> 
 +<tab-group> 
 +<tab title="Class 1"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Nunchaku^^^^^ 
 +^  [DynaVision United] - //Where we put the D in U!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 3  |  D6 + Agi  |  1  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 2"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Nunchaku^^^^^ 
 +^  [DynaVision United] - //Where we put the D in U!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 6  |  2D6 + Agi    1 - 2  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 3"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Nunchaku^^^^^ 
 +^  [DynaVision United] - //Where we put the D in U!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 9  |  3D6 - Agi  |  1 - 3  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 4"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Nunchaku^^^^^ 
 +^  [DynaVision United] - //Where we put the D in U!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 12  |  4D6 - Agi  |  1 - 6  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| 
 +</tab> 
 +<tab title="Class 5"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Nunchaku^^^^^ 
 +^  [DynaVision United] - //Where we put the D in U!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Bones] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 15  |  5D6 - Agi  |  3 - 12  |  -  |  2  | 
 +^Traits ||||| 
 +|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Full-Auto], [Light] & [Two-Handed].  ||||| 
 +^Effects||||| 
 +|Unlike other [Two-Handed] [Items], [Nunchaku] only require 1 [Holster] to store. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you immediately resolve a [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].||||| 
 +</tab> 
 +</tab-group> 
 +</WRAP>