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| items:equipment:weapons:nunchuku [2025/10/05 11:45] – removing semicolons from headings mentle | items:equipment:weapons:nunchuku [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 |
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| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ |
| | | [[:Stats#Brawn]]: 3 | D6 + [[:Stats#Agility]] | 1 | - | 1 | | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | D6 + <wrap preview>[[:Stats:Agility]]</wrap> | 1 | - | 1 | |
| ^ ^Traits^^^^^ | ^ ^Traits^^^^^ |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| | | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| |
| ^ ^Effects^^^^^ | ^ ^Effects^^^^^ |
| | |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.||||| | | |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ |
| | | [[:Stats#Brawn]]: 6 | 2D6 + [[:Stats#Agility]]x2 | 1 - 3 | - | 1 | | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | 2D6 + <wrap preview>[[:Stats:Agility]]</wrap>x2 | 1 - 3 | - | 1 | |
| ^ ^Traits^^^^^ | ^ ^Traits^^^^^ |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| | | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| |
| ^ ^Effects^^^^^ | ^ ^Effects^^^^^ |
| | |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.||||| | | |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ |
| | | [[:Stats#Brawn]]: 9 | 3D6 + [[:Stats#Agility]]x3 | 1 | - | 1 | | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 9 | 3D6 + <wrap preview>[[:Stats:Agility]]</wrap>x3 | 1 | - | 1 | |
| ^ ^Traits^^^^^ | ^ ^Traits^^^^^ |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| | | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| |
| ^ ^Effects^^^^^ | ^ ^Effects^^^^^ |
| | |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.||||| | | |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ |
| | | [[:Stats#Brawn]]: 12 | 4D6 + [[:Stats#Agility]]x4 | 3 - 12 | - | 1 | | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 12 | 4D6 + <wrap preview>[[:Stats:Agility]]</wrap>x4 | 3 - 12 | - | 1 | |
| ^ ^Traits^^^^^ | ^ ^Traits^^^^^ |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| | | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| |
| ^ ^Effects^^^^^ | ^ ^Effects^^^^^ |
| | |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.||||| | | |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| | |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|| |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ |
| | | [[:Stats#Brawn]]: 15 | 5D6 + [[:Stats#Agility]]x5 | 6 - 24 | - | 1 | | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 15 | 5D6 + <wrap preview>[[:Stats:Agility]]</wrap>x5 | 6 - 24 | - | 1 | |
| ^ ^Traits^^^^^ | ^ ^Traits^^^^^ |
| | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| | | | <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap> ||||| |
| ^ ^Effects^^^^^ | ^ ^Effects^^^^^ |
| | |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.||||| | | |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| |