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items:equipment:weapons:nunchuku [2025/10/05 11:45] – removing semicolons from headings mentleitems:equipment:weapons:nunchuku [Unknown date] (current) – external edit (Unknown date) 127.0.0.1
Line 7: Line 7:
 |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||+| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||
 ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^
-| |  [[:Stats#Brawn]]: 3  |  D6 + [[:Stats#Agility]]  |  1  |  -  |  1  |+| |  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  D6 + <wrap preview>[[:Stats:Agility]]</wrap>   1  |  -  |  1  |
 ^ ^Traits^^^^^ ^ ^Traits^^^^^
 | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   ||||| | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   |||||
 ^ ^Effects^^^^^ ^ ^Effects^^^^^
-| |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.|||||+| |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 21: Line 21:
 |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||+| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||
 ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^
-| |  [[:Stats#Brawn]]: 6  |  2D6 + [[:Stats#Agility]]x2  |  1 - 3  |  -  |  1  |+| |  <wrap preview>[[:Stats:Brawn]]</wrap>: 6  |  2D6 + <wrap preview>[[:Stats:Agility]]</wrap>x2  |  1 - 3  |  -  |  1  |
 ^ ^Traits^^^^^ ^ ^Traits^^^^^
 | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   ||||| | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   |||||
 ^ ^Effects^^^^^ ^ ^Effects^^^^^
-| |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.|||||+| |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 35: Line 35:
 |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||+| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||
 ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^
-| |  [[:Stats#Brawn]]: 9  |  3D6 + [[:Stats#Agility]]x3  |  1  |  -  |  1  |+| |  <wrap preview>[[:Stats:Brawn]]</wrap>: 9  |  3D6 + <wrap preview>[[:Stats:Agility]]</wrap>x3  |  1  |  -  |  1  |
 ^ ^Traits^^^^^ ^ ^Traits^^^^^
 | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   ||||| | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   |||||
 ^ ^Effects^^^^^ ^ ^Effects^^^^^
-| |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.|||||+| |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 49: Line 49:
 |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||+| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||
 ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^
-| |  [[:Stats#Brawn]]: 12  |  4D6 + [[:Stats#Agility]]x4  |  3 - 12  |  -  |  1  |+| |  <wrap preview>[[:Stats:Brawn]]</wrap>: 12  |  4D6 + <wrap preview>[[:Stats:Agility]]</wrap>x4  |  3 - 12  |  -  |  1  |
 ^ ^Traits^^^^^ ^ ^Traits^^^^^
 | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   ||||| | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   |||||
 ^ ^Effects^^^^^ ^ ^Effects^^^^^
-| |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.|||||+| |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 63: Line 63:
 |[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||||| |[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||||
 | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple|| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| +| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Bones]]|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||+| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-||
 ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^
-| |  [[:Stats#Brawn]]: 15  |  5D6 + [[:Stats#Agility]]x5 |  6 - 24  |  -  |  1  |+| |  <wrap preview>[[:Stats:Brawn]]</wrap>: 15  |  5D6 + <wrap preview>[[:Stats:Agility]]</wrap>x5 |  6 - 24  |  -  |  1  |
 ^ ^Traits^^^^^ ^ ^Traits^^^^^
 | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   ||||| | |  <wrap preview>[[Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>   |||||
 ^ ^Effects^^^^^ ^ ^Effects^^^^^
-| |Unlike other Two-Handed items, Nunchucku only require 1 Holster to store.|||||+| |Unlike other <wrap preview>[[:Traits:Two-Handed]]</wrap> items, Nunchucku only require 1 [[:Game Mechanics:Inventory#Holster Slot]] to store.|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>