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items:equipment:weapons:oil_bomb [2025/09/28 11:37] mentleitems:equipment:weapons:oil_bomb [2026/06/12 11:02] (current) – external edit 127.0.0.1
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 ^Oil Bomb^^^^^ ^Oil Bomb^^^^^
 ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]|+| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]|
 | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^
-|  [[:Stats#Brawn]]: 3  |  -  |  3 - 12  |  -  |  -  |+|  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  -  |  3 - 12  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X]]</wrap> ( 25 )  |||||+|   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a Character enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they must perform a DC: 20 [[:Shortcuts#Reflex Save]], or become <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap>. \\ \\ In addition, this [[:Game_Mechanics:Terrain]] can be lit on fire via an appropriate means. If this Terrain is on fire, instead of performing a Save, they gain D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks instead.|||||+|Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a <wrap preview>[[:Character]]</wrap> enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they must perform a DC: 20 [[:Ratings:Reflex Save]], or become <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap>. \\ \\ In addition, this [[:Game_Mechanics:Terrain]] can be lit on fire via an appropriate means. If this Terrain is on fire, instead of performing a Save, they gain D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks instead.|||||
 </WRAP> </WRAP>