Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:oil_bomb [2025/10/05 11:46] – removing semicolons from headings mentle | items:equipment:weapons:oil_bomb [2026/06/12 11:02] (current) – external edit 127.0.0.1 |
|---|
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 3 | - | 3 - 12 | - | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | - | 3 - 12 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X]]</wrap> ( 25 ) ||||| | | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a Character enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they must perform a DC: 20 [[:Shortcuts#Reflex Save]], or become <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap>. \\ \\ In addition, this [[:Game_Mechanics:Terrain]] can be lit on fire via an appropriate means. If this Terrain is on fire, instead of performing a Save, they gain D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks instead.||||| | |Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a <wrap preview>[[:Character]]</wrap> enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they must perform a DC: 20 [[:Ratings:Reflex Save]], or become <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap>. \\ \\ In addition, this [[:Game_Mechanics:Terrain]] can be lit on fire via an appropriate means. If this Terrain is on fire, instead of performing a Save, they gain D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks instead.||||| |
| </WRAP> | </WRAP> |