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items:equipment:weapons:oil_bomb [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:oil_bomb [2026/06/12 11:02] (current) – external edit 127.0.0.1
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 |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  ||||| |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a <wrap preview>[[:Character]]</wrap> enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they must perform a DC: 20 [[:Shortcuts#Reflex Save]], or become <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap>. \\ \\ In addition, this [[:Game_Mechanics:Terrain]] can be lit on fire via an appropriate means. If this Terrain is on fire, instead of performing a Save, they gain D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks instead.|||||+|Create a 5x5 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ Whenever a <wrap preview>[[:Character]]</wrap> enters or performs an Action inside this [[:Game_Mechanics:Terrain]], they must perform a DC: 20 [[:Ratings:Reflex Save]], or become <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap>. \\ \\ In addition, this [[:Game_Mechanics:Terrain]] can be lit on fire via an appropriate means. If this Terrain is on fire, instead of performing a Save, they gain D4 <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> Stacks instead.|||||
 </WRAP> </WRAP>