Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:pitfall_popper [2025/10/12 11:01] – updating scatter to mask link mentle | items:equipment:weapons:pitfall_popper [2026/06/12 11:01] (current) – external edit 127.0.0.1 |
|---|
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 3 | - | 1 - 6 | - | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | - | 1 - 6 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap> ||||| | | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |Create a 3x3 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ The first Character to enter or perform an Action inside this [[:Game_Mechanics:Terrain]] must perform a DC: 25 [[:Shortcuts#Reflex Save]]. \\ \\ If failed, they fall down a sudden hole, taking 2D6 [[[[:Game_Mechanics:Damage#Meat Damage]]. \\ \\ Once triggered, the hole remains for the remainder of the duration. \\ \\ To escape the hole requires a [[:Skills#Coordination]] Ritual; 80/Action. \\ \\ Targets larger than size 10 can't fall in the hole and treat it as [[:Game_Mechanics:Terrain#Difficult Terrain]] instead.||||| | |Create a 3x3 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ The first <wrap preview>[[:Character]]</wrap> to enter or perform an Action inside this [[:Game_Mechanics:Terrain]] must perform a DC: 25 [[:Ratings:Reflex Save]]. \\ \\ If failed, they fall down a sudden hole, taking 2D6 [[[[:Game_Mechanics:Damage#Meat Damage]]. \\ \\ Once triggered, the hole remains for the remainder of the duration. \\ \\ To escape the hole requires a [[:Skills#Coordination]] Ritual; 80/Action. \\ \\ Targets larger than size 10 can't fall in the hole and treat it as [[:Game_Mechanics:Terrain#Difficult Terrain]] instead.||||| |
| </WRAP> | </WRAP> |