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items:equipment:weapons:pitfall_popper [2025/10/28 11:03] – adding preview mentleitems:equipment:weapons:pitfall_popper [2026/06/12 11:01] (current) – external edit 127.0.0.1
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 | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^
-|  [[:Stats#Brawn]]: 3  |  -  |  1 - 6  |  -  |  -  |+|  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  -  |  1 - 6  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
 |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  ||||| |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|Create a 3x3 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ The first <wrap preview>[[:Character]]</wrap> to enter or perform an Action inside this  [[:Game_Mechanics:Terrain]] must perform a DC: 25 [[:Shortcuts#Reflex Save]]. \\ \\ If failed, they fall down a sudden hole, taking 2D6 [[[[:Game_Mechanics:Damage#Meat Damage]]. \\ \\ Once triggered, the hole remains for the remainder of the duration. \\ \\ To escape the hole requires a [[:Skills#Coordination]] Ritual; 80/Action. \\ \\ Targets larger than size 10 can't fall in the hole and treat it as [[:Game_Mechanics:Terrain#Difficult Terrain]] instead.|||||+|Create a 3x3 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ The first <wrap preview>[[:Character]]</wrap> to enter or perform an Action inside this  [[:Game_Mechanics:Terrain]] must perform a DC: 25 [[:Ratings:Reflex Save]]. \\ \\ If failed, they fall down a sudden hole, taking 2D6 [[[[:Game_Mechanics:Damage#Meat Damage]]. \\ \\ Once triggered, the hole remains for the remainder of the duration. \\ \\ To escape the hole requires a [[:Skills#Coordination]] Ritual; 80/Action. \\ \\ Targets larger than size 10 can't fall in the hole and treat it as [[:Game_Mechanics:Terrain#Difficult Terrain]] instead.|||||
 </WRAP> </WRAP>