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items:equipment:weapons:pitfall_popper [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:pitfall_popper [2026/06/12 11:01] (current) – external edit 127.0.0.1
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 |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  ||||| |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|Create a 3x3 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ The first <wrap preview>[[:Character]]</wrap> to enter or perform an Action inside this  [[:Game_Mechanics:Terrain]] must perform a DC: 25 [[:Shortcuts#Reflex Save]]. \\ \\ If failed, they fall down a sudden hole, taking 2D6 [[[[:Game_Mechanics:Damage#Meat Damage]]. \\ \\ Once triggered, the hole remains for the remainder of the duration. \\ \\ To escape the hole requires a [[:Skills#Coordination]] Ritual; 80/Action. \\ \\ Targets larger than size 10 can't fall in the hole and treat it as [[:Game_Mechanics:Terrain#Difficult Terrain]] instead.|||||+|Create a 3x3 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ The first <wrap preview>[[:Character]]</wrap> to enter or perform an Action inside this  [[:Game_Mechanics:Terrain]] must perform a DC: 25 [[:Ratings:Reflex Save]]. \\ \\ If failed, they fall down a sudden hole, taking 2D6 [[[[:Game_Mechanics:Damage#Meat Damage]]. \\ \\ Once triggered, the hole remains for the remainder of the duration. \\ \\ To escape the hole requires a [[:Skills#Coordination]] Ritual; 80/Action. \\ \\ Targets larger than size 10 can't fall in the hole and treat it as [[:Game_Mechanics:Terrain#Difficult Terrain]] instead.|||||
 </WRAP> </WRAP>