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Plasma Cannon

A robust, two-handed plasma projector that hurls a dense, superheated bolt of fluid-like energy along a stable medium-range trajectory. On impact, the bolt splashes and disperses, bathing clustered targets in extreme thermal force that burns, melts, and inflicts catastrophic wounds with high reliability. Built around Sourcery Solutions’ original plasma architecture, the Standard pattern balances mass, output, and reach, making it equally effective in the hands of an operator or mounted on vehicles and emplacements. Expensive, maintenance-free, and never requiring reloading, it remains the dependable, iconic expression of plasma warfare — controlled, repeatable, and brutally effective.


Plasma Tech is widely regarded as the second great invention of the D’jinn savant Ricolaus Tesla, created after the wildly successful Flash Tech laser systems he originally co-designed with the Draeck engineer Traecko Edisar. When the first Flash prototypes were complete, Edisar diverted the design to WyvernWorks Studios to secure copyright and commercial control, effectively freezing Tesla out of his own breakthrough. In response, Tesla spent the following decades refining his own independent line of weaponised energy, birthing Plasma Tech, Shock Tech, and multiple advances in D’jump drives, while Edisar’s contributions stagnated into little more than cosmetic add-ons for Flash rifles. Plasma Tech therefore stands not only as Sourcery Solutions’ flagship weapons architecture, but as Tesla’s definitive answer to betrayal — hotter, freer, and far more consequential than anything that came before it.

Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 10,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 7 2D10 + 5 9 - 36 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed], [Trusty] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 40,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 14 4D10 + 10 12 - 48 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed], [Trusty] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 90,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 21 6D10 + 15 15 - 60 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed], [Trusty] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 160,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 28 8D10 + 20 18 - 72 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed], [Trusty] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 250,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 35 10D10 + 25 21 - 84 - 3
Traits
[Blast], [Fortuitous], [Loud], [Two-Handed], [Trusty] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Renamed from Medium Plasma Cannon to Plasma Cannon
  • Added Fortuitous - Injury
  • Damage increased 2D10 + 5 from 2D8 + 5
  • Range reduced to 9 - 36 from 12 - 48
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