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items:equipment:weapons:plasma_mine [2025/09/28 13:19] – created mentleitems:equipment:weapons:plasma_mine [2026/06/12 11:01] (current) – external edit 127.0.0.1
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 ^Plasma Mine^^^^^ ^Plasma Mine^^^^^
 ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]|+| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]|
 | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^
-|  [[:Stats#Brawn]]: 4  |  3D10 + 10  |  -  |  -  |  -  |+|  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  3D10 + 10  |  -  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
 |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>  ||||| |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a radial mine, creating a 3x3 [[:Game_Mechanics:Terrain]] Piece, centered on the location it is placed. \\ \\ Enemies must perform a DC: 25 [[:Shortcuts#Insight Save]] to Perceive the mine. \\ \\ When a Character enters or performs an Action inside this [[:Game_Mechanics:Terrain]], it detonates, dealing the above Damage to that Character. \\ \\ The mine can be recovered by performing the above Ritual, without meeting the detonation requirements.|||||+|**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a radial mine, creating a 3x3 [[:Game_Mechanics:Terrain]] Piece, centered on the location it is placed. \\ \\ Enemies must perform a DC: 25 [[:Ratings:Insight Save]] to Perceive the mine. \\ \\ When a <wrap preview>[[:Character]]</wrap> enters or performs an Action inside this [[:Game_Mechanics:Terrain]], it detonates, dealing the above Damage to that <wrap preview>[[:Character]]</wrap>. \\ \\ The mine can be recovered by performing the above Ritual, without meeting the detonation requirements.|||||
 </WRAP> </WRAP>