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Plasma Thrower
A Plasma Sprayer is a two-handed close-assault weapon that projects dense globs of contained plasma in short, forceful arcs. Rather than a continuous stream, it delivers heavy bursts that behave more like thrown mass, striking with intense heat and violent energy transfer. While armour can technically resist plasma exposure, the sheer damage output often overwhelms protection, leaving severe injuries and inducing panic even before contact is made. Developed by Sourcery Solutions, the Plasma Sprayer is expensive to acquire but simple to keep operational, requiring minimal maintenance or reloading and ensuring it is always ready when close-range control turns urgent.
“Why reload when you can harness the power of a sun? Sourcery Solutions’ Plasma tech delivers sustained, high-heat output with no loose ammunition and minimal maintenance, keeping you operational longer with less downtime. It neutralises threats, overwhelms protection, and yes — it can cook a meal while it’s at it. Plasma: fewer parts, fewer problems, more done.”
| Plasma Thrower | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your Wish, Our Command. Terms May Apply. | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 6,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 7 | 20 | 3 - 12 | - | 3 |
| Traits | ||||
| [Close Combat], [Fortuitous], [Loud], [Two-Handed] and [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. |
||||
| Plasma Thrower | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your Wish, Our Command. Terms May Apply. | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 48,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 14 | 40 | 6 - 24 | - | 3 |
| Traits | ||||
| [Close Combat], [Fortuitous], [Loud], [Two-Handed] and [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. |
||||
| Plasma Thrower | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your Wish, Our Command. Terms May Apply. | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 162,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 21 | 60 | 9 - 36 | - | 3 |
| Traits | ||||
| [Close Combat], [Fortuitous], [Loud], [Two-Handed] and [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. |
||||
| Plasma Thrower | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your Wish, Our Command. Terms May Apply. | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 384,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 28 | 80 | 12 - 48 | - | 3 |
| Traits | ||||
| [Close Combat], [Fortuitous], [Loud], [Two-Handed] and [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. |
||||
| Plasma Thrower | ||||
|---|---|---|---|---|
| [Sourcery Solutions] - Your Wish, Our Command. Terms May Apply. | ||||
| Archetype | [Weapon] | Subtype | [Exotic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 750,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 35 | 100 | 15 - 60 | - | 3 |
| Traits | ||||
| [Close Combat], [Fortuitous], [Loud], [Two-Handed] and [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. |
||||
Changelog
Version 0.5b - Jan / 2026
- Lore added
- Added Fortuitous - Injury
- Error Fixed: Additional Damage Effect changed from 8 Damage to 10 Damage
