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items:equipment:weapons:quadra_saw [2026/05/15 16:18] – created ms_ashitems:equipment:weapons:quadra_saw [2026/06/12 11:01] (current) – external edit 127.0.0.1
Line 8: Line 8:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   75c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  4D8  |  1  |  6  |  8  | |  [[:Stats#Brawn]]: 6  |  4D8  |  1  |  6  |  8  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Trusty] and [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Loud], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  8D8    1 - 2  |  6  |  8  | |  [[:Stats#Brawn]]: 12  |  8D8    1 - 2  |  6  |  8  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Trusty] and [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Loud], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   225c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 18  |  12D8  |  1 - 3  |  6  |  8  | |  [[:Stats#Brawn]]: 18  |  12D8  |  1 - 3  |  6  |  8  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Trusty] and [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Loud], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   80c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 24  |  16D8  |  1 - 6  |  6  |  8  | |  [[:Stats#Brawn]]: 24  |  16D8  |  1 - 6  |  6  |  8  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Trusty] and [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Loud], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 37,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 37,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   375c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 30  |  20D8  |  3 - 12  |  6  |  8  | |  [[:Stats#Brawn]]: 30  |  20D8  |  3 - 12  |  6  |  8  |
 ^Traits ||||| ^Traits |||||
-|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Trusty] and [Unwieldy].  |||||+|   [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Four-Handed], [Loud], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>