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items:equipment:weapons:rad_gun [2026/02/06 14:59] – created ms_ashitems:equipment:weapons:rad_gun [2026/06/12 11:01] (current) – external edit 127.0.0.1
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 ====== Rad Gun ======  ====== Rad Gun ====== 
 +//A Rad Gun is a two-handed, close-range assault weapon that emits a tightly focused wave of high-energy radiation instead of any physical projectile. It is remarkably light in the hands, relying on compact emitters and gnomish control systems rather than mass or recoil, which makes it easy to raise, track, and fire in confined spaces. The discharge is quiet and passes straight through armour, dealing limited immediate harm but bathing targets in a dose of radiation that becomes increasingly dangerous the longer they remain exposed. As the most common pattern in Philo’s Groove’s Rad range, it strikes a reliable balance between usability and lethality, trading explosive spectacle for slow, insidious effectiveness.//\\
 +----
 +//"One star. I thought I was buying a mobile microwave, not a silent nightmare beam that makes everything feel wrong five minutes later. Pressed the trigger once and my lunch didn’t even get warm — my synthwich just started glowing. If I wanted slow, invisible suffering I’d have called my family, not Philo’s Groove."//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Rad Gun^^^^^ ^Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 5  |  3  |  3 - 12  |  2  |  3  | |  [[:Stats#Brawn]]: 5  |  3  |  3 - 12  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Rad Gun^^^^^ ^Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  64,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  6  |  6 - 24  |  2  |  3  | |  [[:Stats#Brawn]]: 10  |  6  |  6 - 24  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Rad Gun^^^^^ ^Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  216,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  54,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  9  |  9 - 36  |  2  |  3  | |  [[:Stats#Brawn]]: 15  |  9  |  9 - 36  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Rad Gun^^^^^ ^Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  512,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  96,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  12  |  12 - 48  |  2  |  3  | |  [[:Stats#Brawn]]: 20  |  12  |  12 - 48  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Rad Gun^^^^^ ^Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,000,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  150,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 25  |  15  |  15 - 60  |  2  |  3  | |  [[:Stats#Brawn]]: 25  |  15  |  15 - 60  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 2 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026\\
 +  * Weapon added
 </WRAP> </WRAP>