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items:equipment:weapons:rad_pistol [2026/06/12 11:01] – external edit 127.0.0.1items:equipment:weapons:rad_pistol [2026/06/18 13:42] (current) ms_ash
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 //A Rad Pistol is a lightweight, one-handed energy sidearm produced by Philo’s Groove that emits tightly focused beams of radiation rather than kinetic force. Its discharges cause little direct impact damage, but deeply irradiate organic targets, progressively destabilising and eroding their genetic structure in ways that are typically catastrophic and intensely painful. The weapon is largely ineffective against hardened technological systems, yet its low mass and unusually quiet operation make it easy to wield and discharge without drawing attention. In practice, it is favoured by users who value discretion and lethality over spectacle, able to fatally compromise a target long before the effects become obvious.//\\ //A Rad Pistol is a lightweight, one-handed energy sidearm produced by Philo’s Groove that emits tightly focused beams of radiation rather than kinetic force. Its discharges cause little direct impact damage, but deeply irradiate organic targets, progressively destabilising and eroding their genetic structure in ways that are typically catastrophic and intensely painful. The weapon is largely ineffective against hardened technological systems, yet its low mass and unusually quiet operation make it easy to wield and discharge without drawing attention. In practice, it is favoured by users who value discretion and lethality over spectacle, able to fatally compromise a target long before the effects become obvious.//\\
 ---- ----
-//“You don’t hear it,” the merc said, tapping the little Rad Pistol against his visor. “No bang, no flash, no dramatic collapse — just a polite little beam and a very long, very bad week.” He shrugged. “By the time they realise something’s wrong, I’m already paid and planetside.”//\\+//“You don’t hear it,” the merc said, tapping the little Rad Pistol against his visor. “No bang, no flash, no dramatic collapsejust a polite little beam and a very long, very bad week.” He shrugged. “By the time they realise something’s wrong, I’m already paid and planetside.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 3  |  1  |  6 - 24  |  3  |  2  | |  [[:Stats#Brawn]]: 3  |  1  |  6 - 24  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] and [Silenced].  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  2  |  9 - 36  |  3  |  2  | |  [[:Stats#Brawn]]: 6  |  2  |  9 - 36  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] and [Silenced].  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  81,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  27,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 9  |  3  |  12 - 48  |  3  |  2  | |  [[:Stats#Brawn]]: 9  |  3  |  12 - 48  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] and [Silenced].  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  192,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  48,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  4  |  15 - 60  |  3  |  2  | |  [[:Stats#Brawn]]: 12  |  4  |  15 - 60  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] and [Silenced].  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  ||||| ^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  375,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  75,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  5  |  18 - 72  |  3  |  2  | |  [[:Stats#Brawn]]: 15  |  5  |  18 - 72  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] and [Silenced].  |||||+|  [Armour Piercing], [Balanced], [Brutal], [Dangerous], [Fortuitous], [Light] [Silenced].  |||||
 ^Effects||||| ^Effects|||||
-|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|[Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve [Successful] [Attack] with this [Weapon] against yourself, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
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 Version 0.5b - Feb 2026 Version 0.5b - Feb 2026
   * Created   * Created
 +Version 0.5b - June 2026
 +  * Updated the Dangerous effect to attack the user
 </WRAP> </WRAP>