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| items:equipment:weapons:rad_pulser [2026/02/26 09:14] – ms_ash | items:equipment:weapons:rad_pulser [2026/06/22 10:32] (current) – [Rad Pulser] ms_ash |
|---|
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Rad Pulser^^^^^ | ^Rad Pulser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 40c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 40c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 4 | D4 | 3 - 12 | 3 | 2 | | | [[:Stats#Brawn]]: 4 | D4 | 3 - 12 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] and [Silenced]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Rad Pulser^^^^^ | ^Rad Pulser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 36,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 80c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 80c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 2D4 | 6 - 24 | 3 | 2 | | | [[:Stats#Brawn]]: 8 | 2D4 | 6 - 24 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] and [Silenced]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Rad Pulser^^^^^ | ^Rad Pulser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 121,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 120c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 40,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 120c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 3D4 | 9 - 36 | 3 | 2 | | | [[:Stats#Brawn]]: 12 | 3D4 | 9 - 36 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] and [Silenced]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Rad Pulser^^^^^ | ^Rad Pulser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 288,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 160c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 72,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 160c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 16 | 4D4 | 12 - 48 | 3 | 2 | | | [[:Stats#Brawn]]: 16 | 4D4 | 12 - 48 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] and [Silenced]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Rad Pulser^^^^^ | ^Rad Pulser^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rockin' Roll] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 562,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 112,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 20 | 5D4 | 15 - 60 | 3 | 2 | | | [[:Stats#Brawn]]: 20 | 5D4 | 15 - 60 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] and [Silenced]. ||||| | | [Armour Piercing], [Brutal], [Dangerous], [Fortuitous], [Full-Auto] & [Silenced]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, [Successful] [Attacks] with this [Weapon], apply D4 instances of the [Irradiated] [Affliction]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack] against yourself with this [Weapon], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |