| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:railgun [2026/02/03 15:11] – ms_ash | items:equipment:weapons:railgun [2026/06/12 11:01] (current) – external edit 127.0.0.1 |
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| | [[:Stats#Brawn]]: 9 | 20 | 24 - 96 | 3 | 2 | | | [[:Stats#Brawn]]: 9 | 20 | 24 - 96 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 200,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | 40 | 25 - 108 | 3 | 2 | | | [[:Stats#Brawn]]: 18 | 40 | 25 - 108 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 675,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 225,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 27 | 60 | 28 - 120 | 3 | 2 | | | [[:Stats#Brawn]]: 27 | 60 | 28 - 120 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 400,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 36 | 80 | 31 - 132 | 3 | 2 | | | [[:Stats#Brawn]]: 36 | 80 | 31 - 132 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,150,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 625,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 45 | 100 | 34 - 144 | 3 | 2 | | | [[:Stats#Brawn]]: 45 | 100 | 34 - 144 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| * Lore added | * Lore added |
| * Added Fortuitous - Injury | * Added Fortuitous - Injury |
| | * Effect wording clarified |
| </WRAP> | </WRAP> |