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Railgun

Railgun
V.M.G - Get fracked or get fucked!
ArchetypeWeaponSubtype:Exotic
Skill:AthleticsMastery:Impact
Value25,000cUpkeep-
RequirementDamageRangeAmmoHardpoints
Brawn: 9 20 24 - 96 3 2
Traits
Two Handed, Armour Piercing, Vicious, Fine, Loud, Blast, Indirect
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 10 additional Damage.

(For Example: A Class 1 Railgun with an Additional Damage Die would deal 30 Damage on a successful Attack).

Railgun
V.M.G - Get fracked or get fucked!
ArchetypeWeaponSubtype:Exotic
Skill:AthleticsMastery:Impact
Value200,000cUpkeep-
RequirementDamageRangeAmmoHardpoints
Brawn: 18 40 27 - 108 3 2
Traits
Two Handed, Armour Piercing, Vicious, Fine, Loud, Blast, Indirect
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 10 additional Damage.

(For Example: A Class 1 Railgun with an Additional Damage Die would deal 30 Damage on a successful Attack).

Railgun
V.M.G - Get fracked or get fucked!
ArchetypeWeaponSubtype:Exotic
Skill:AthleticsMastery:Impact
Value675,000cUpkeep-
RequirementDamageRangeAmmoHardpoints
Brawn: 27 60 30 - 120 3 2
Traits
Two Handed, Armour Piercing, Vicious, Fine, Loud, Blast, Indirect
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 10 additional Damage.

(For Example: A Class 1 Railgun with an Additional Damage Die would deal 30 Damage on a successful Attack).

Railgun
V.M.G - Get fracked or get fucked!
ArchetypeWeaponSubtype:Exotic
Skill:AthleticsMastery:Impact
Value1,600,000cUpkeep-
RequirementDamageRangeAmmoHardpoints
Brawn: 36 80 33 - 132 3 2
Traits
Two Handed, Armour Piercing, Vicious, Fine, Loud, Blast, Indirect
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 10 additional Damage.

(For Example: A Class 1 Railgun with an Additional Damage Die would deal 30 Damage on a successful Attack).

Railgun
V.M.G - Get fracked or get fucked!
ArchetypeWeaponSubtype:Exotic
Skill:AthleticsMastery:Impact
Value3,125,000cUpkeep-
RequirementDamageRangeAmmoHardpoints
Brawn: 45 100 36 - 144 3 2
Traits
Two Handed, Armour Piercing, Vicious, Fine, Loud, Blast, Indirect
Effects
Should this Weapon gain an Additional Damage Die, it instead gains 10 additional Damage.

(For Example: A Class 1 Railgun with an Additional Damage Die would deal 30 Damage on a successful Attack).

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