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Railgun

A Railgun is a two-handed, precision impact weapon built not for room control or reaction fire, but for making holes that did not previously exist. Instead of blast or spread, it uses paired mag-rails to hurl a microscopic shard of synthetic adamantium along a perfectly straight line at extreme velocity. The result is a needle-clean, almost surgical path of destruction that slices through walls, armour, hull plating, and internal components alike, often passing completely through its target before anything has time to react. Silent compared to other heavy arms, but utterly pitiless in effect, the Railgun is less about spectacle and more about certainty — when it fires, something stops being in the way. The pinnacle of V.M.G. design.


The room flickered in a subtle glow from the D'jinn detective, as he crouched low, tracing the line of three impossible holes that pierced plaster, steel, and bone with the same indifferent neatness. “Look at it,” he murmured, almost to themselves — “no blast bloom, no heat scorch, no spray… just perfect little tunnels where bodies used to finish.” Their partner flicked on a lamp and the beams caught only clean, needle-thin punctures that seemed to go on forever. The detective straightened slowly, eyes drifting to the distant skyline. “Whoever pulled the trigger wasn’t in this room — hell, they weren’t even on this block. With a weapon like this, the killer could’ve been anywhere, watching the world through a straight, merciless line.”

Railgun
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 25,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 20 24 - 96 3 2
Traits
[Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Railgun
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 100,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 18 40 25 - 108 3 2
Traits
[Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Railgun
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 225,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 27 60 28 - 120 3 2
Traits
[Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Railgun
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 400,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 36 80 31 - 132 3 2
Traits
[Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Railgun
[V. M. G.] - Get fracked or get fucked!
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Impact]
Value 625,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 45 100 34 - 144 3 2
Traits
[Armour Piercing], [Blast], [Fine], [Fortuitous], [Indirect], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead.

In addition, at the start of your [Turn] the [Railgun] restores 1 [Ammo].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Changelog

Version 0.5b - Jan / 2026

  • Lore added
  • Added Fortuitous - Injury
  • Effect wording clarified
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