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items:equipment:weapons:repeating_flash_pistol [2026/02/16 12:17] – created ms_ashitems:equipment:weapons:repeating_flash_pistol [2026/06/19 14:24] (current) – removed ms_ash
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-====== Repeating Flash Pistol ======  +
-<WRAP center 700px> +
-<tab-group> +
-<tab title="Class 1"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 4  |  D4 + 2  |  3 - 12  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Trusty].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 2"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 16,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 8  |  2D4 + 4  |  6 - 24  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Trusty].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 3"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 54,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 12  |  3D4 + 6  |  9 - 36  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Trusty].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 4"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 128,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 16  |  4D4 + 8  |  12 - 48  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Trusty].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-<tab title="Class 5"> +
-|< 100% 22% 22% 12% 22% 22% >| +
-^Repeating Flash Pistol^^^^^ +
-^  [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| +
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy] +
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    | +
-^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> +
-|  [[:Stats#Brawn]]: 20  |  5D4 + 10  |  15 - 60  |  2  |  3  | +
-^Traits ||||| +
-|  [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] and [Trusty].  ||||| +
-^Effects||||| +
-|You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. \\ \\ In addition, whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Property]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-</tab-group> +
-</WRAP>+