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items:equipment:weapons:safety_clamp [2026/05/13 16:46] – created ms_ashitems:equipment:weapons:safety_clamp [2026/08/12 14:17] (current) ms_ash
Line 1: Line 1:
-====== Safety Clamps ====== +====== Safety Clamp ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
-^Safety Clamps^^^^^+^Safety Clamp^^^^^
 ^  [V.M.G.] - //Get fracked or get fucked!//  ||||| ^  [V.M.G.] - //Get fracked or get fucked!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
Line 12: Line 12:
 |  [[:Stats#Brawn]]: 3  |  D6  |  1  |  -  |  4  | |  [[:Stats#Brawn]]: 3  |  D6  |  1  |  -  |  4  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Light], [Trusty] and [Unwieldy].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
-^Safety Clamps^^^^^+^Safety Clamp^^^^^
 ^  [V.M.G.] - //Get fracked or get fucked!//  ||||| ^  [V.M.G.] - //Get fracked or get fucked!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
Line 26: Line 26:
 |  [[:Stats#Brawn]]: 6  |  2D6    1 - 2  |  -  |  4  | |  [[:Stats#Brawn]]: 6  |  2D6    1 - 2  |  -  |  4  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Light], [Trusty] and [Unwieldy].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
-^Safety Clamps^^^^^+^Safety Clamp^^^^^
 ^  [V.M.G.] - //Get fracked or get fucked!//  ||||| ^  [V.M.G.] - //Get fracked or get fucked!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
Line 40: Line 40:
 |  [[:Stats#Brawn]]: 9  |  3D6  |  1 - 3  |  -  |  4  | |  [[:Stats#Brawn]]: 9  |  3D6  |  1 - 3  |  -  |  4  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Light], [Trusty] and [Unwieldy].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
-^Safety Clamps^^^^^+^Safety Clamp^^^^^
 ^  [V.M.G.] - //Get fracked or get fucked!//  ||||| ^  [V.M.G.] - //Get fracked or get fucked!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
Line 54: Line 54:
 |  [[:Stats#Brawn]]: 12  |  4D6  |  1 - 6  |  -  |  4  | |  [[:Stats#Brawn]]: 12  |  4D6  |  1 - 6  |  -  |  4  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Light], [Trusty] and [Unwieldy].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
-^Safety Clamps^^^^^+^Safety Clamp^^^^^
 ^  [V.M.G.] - //Get fracked or get fucked!//  ||||| ^  [V.M.G.] - //Get fracked or get fucked!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  |
Line 68: Line 68:
 |  [[:Stats#Brawn]]: 15  |  5D6  |  3 - 12  |  -  |  4  | |  [[:Stats#Brawn]]: 15  |  5D6  |  3 - 12  |  -  |  4  |
 ^Traits ||||| ^Traits |||||
-|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Holstered], [Light], [Trusty] and [Unwieldy].  |||||+|   [Balanced], [Close Combat], [Fortuitous], [Grappling], [Light], [Sheathed], [Trusty] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>